Create Entity API scaffolding

This commit is contained in:
2021-03-02 11:37:44 +01:00
parent dc50622fb9
commit 9147aa55ce
8 changed files with 54 additions and 17 deletions

View File

@@ -1,5 +1,9 @@
package com.bartlomiejpluta.base.api.context;
import com.bartlomiejpluta.base.api.entity.Entity;
public interface Context {
void openMap(String mapUid);
Entity createEntity(String entitySetUid);
}

View File

@@ -0,0 +1,15 @@
package com.bartlomiejpluta.base.api.entity;
import com.bartlomiejpluta.base.api.geo.Vector;
public interface Entity {
Vector getCoordinates();
void setCoordinates(Vector coordinates);
Movement prepareMovement(Direction direction);
Direction getFaceDirection();
void setFaceDirection(Direction direction);
}

View File

@@ -4,8 +4,7 @@ import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import com.bartlomiejpluta.base.game.entity.config.EntitySpriteConfiguration;
import com.bartlomiejpluta.base.game.entity.model.Entity;
import com.bartlomiejpluta.base.game.map.model.GameMap;
import com.bartlomiejpluta.base.game.entity.model.DefaultEntity;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
@@ -16,11 +15,13 @@ import org.springframework.stereotype.Component;
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultEntityManager implements EntityManager {
private final MeshManager meshManager;
private final EntitySetManager entitySetManager;
private final EntitySpriteConfiguration configuration;
@Override
public Entity createEntity(Material material, GameMap map) {
return new Entity(buildMesh(material), material, map.getStepSize(), configuration);
public DefaultEntity createEntity(String entitySetUid) {
var material = entitySetManager.loadObject(entitySetUid);
return new DefaultEntity(buildMesh(material), material, configuration);
}
private Mesh buildMesh(Material material) {

View File

@@ -1,10 +1,8 @@
package com.bartlomiejpluta.base.game.entity.manager;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.game.entity.model.Entity;
import com.bartlomiejpluta.base.game.map.model.GameMap;
import com.bartlomiejpluta.base.game.entity.model.DefaultEntity;
public interface EntityManager extends Cleanable {
Entity createEntity(Material material, GameMap map);
DefaultEntity createEntity(String entitySetUid);
}

View File

@@ -1,6 +1,8 @@
package com.bartlomiejpluta.base.game.entity.model;
import com.bartlomiejpluta.base.api.entity.Direction;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.geo.Vector;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.game.entity.config.EntitySpriteConfiguration;
@@ -13,7 +15,7 @@ import org.joml.Vector2f;
import java.util.Map;
@EqualsAndHashCode(callSuper = true)
public class Entity extends MovableSprite {
public class DefaultEntity extends MovableSprite implements Entity {
private final Map<Direction, Integer> spriteDirectionRows;
private final int defaultSpriteColumn;
@@ -40,7 +42,7 @@ public class Entity extends MovableSprite {
var frames = material.getTexture().getRows();
var array = new Vector2f[frames];
for(int column=0; column<frames; ++column) {
for (int column = 0; column < frames; ++column) {
array[column] = new Vector2f(column, row);
}
@@ -54,7 +56,7 @@ public class Entity extends MovableSprite {
@Override
protected boolean move(Direction direction) {
if(super.move(direction)) {
if (super.move(direction)) {
faceDirection = direction;
return true;
}
@@ -70,8 +72,13 @@ public class Entity extends MovableSprite {
return framesToCrossOneTile;
}
public Entity(Mesh mesh, Material material, Vector2f coordinateStepSize, EntitySpriteConfiguration configuration) {
super(mesh, material, coordinateStepSize);
@Override
public void setCoordinates(Vector coordinates) {
setCoordinates(coordinates.x, coordinates.y);
}
public DefaultEntity(Mesh mesh, Material material, EntitySpriteConfiguration configuration) {
super(mesh, material);
this.defaultSpriteColumn = configuration.getDefaultSpriteColumn();
this.spriteDirectionRows = configuration.getSpriteDirectionRows();
this.faceDirection = Direction.DOWN;

View File

@@ -13,7 +13,7 @@ import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class MovableSprite extends AnimatedSprite implements Updatable {
private final Vector2f coordinateStepSize;
private final Vector2f coordinateStepSize = new Vector2f(0, 0);
private int moveTime = 0;
private Vector2f movementVector;
@@ -78,9 +78,15 @@ public abstract class MovableSprite extends AnimatedSprite implements Updatable
return setCoordinates(coordinates.x, coordinates.y);
}
public MovableSprite(Mesh mesh, Material material, Vector2f coordinateStepSize) {
public MovableSprite setStepSize(float x, float y) {
coordinateStepSize.x = x;
coordinateStepSize.y = y;
return this;
}
public MovableSprite(Mesh mesh, Material material) {
super(mesh, material);
this.coordinateStepSize = coordinateStepSize;
setCoordinates(0, 0);
}
}

View File

@@ -1,6 +1,7 @@
package com.bartlomiejpluta.base.game.project.model;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.input.Keyboard;
import com.bartlomiejpluta.base.api.map.MapHandler;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
@@ -52,6 +53,11 @@ public class RenderableContext implements Context, Updatable, Renderable {
mapHandler.init(this);
}
@Override
public Entity createEntity(String entitySetUid) {
return entityManager.createEntity(entitySetUid);
}
public void input() {
mapHandler.input(keyboard);
}

View File

@@ -46,7 +46,7 @@ public class DefaultTileSetManager implements TileSetManager {
var size = texture.getSpriteSize();
var mesh = meshManager.createQuad(size.x, size.y, 0, 0);
tileset = new TileSet(texture, mesh);
log.info("Loading tileset from assets to cache under the key: [{}]", uid);
log.info("Loading tile set from assets to cache under the key: [{}]", uid);
tileSets.put(uid, tileset);
}