Introduce pushToScene() and removeFromScene() Entity's methods

This commit is contained in:
2021-02-01 13:19:54 +01:00
parent 44e875299a
commit 8e2c63aac7
9 changed files with 57 additions and 18 deletions

View File

@@ -3,9 +3,11 @@ package com.bartlomiejpluta.base.core.world.animation;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.EqualsAndHashCode;
import org.joml.Vector2f;
import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class AnimationableObject extends RenderableObject {
protected final Vector2i spriteSheetDimension;

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@@ -1,10 +1,10 @@
package com.bartlomiejpluta.base.core.world.camera;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.object.Object;
import com.bartlomiejpluta.base.core.world.object.PositionableObject;
import org.joml.Matrix4f;
public class Camera extends Object {
public class Camera extends PositionableObject {
private final Matrix4f projectionMatrix = new Matrix4f();
private final Matrix4f viewMatrix = new Matrix4f();

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@@ -4,11 +4,12 @@ import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.logic.Updatable;
import com.bartlomiejpluta.base.core.world.animation.AnimationableObject;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import org.joml.Vector2f;
import org.joml.Vector2i;
@EqualsAndHashCode(callSuper = true)
public abstract class MovableObject extends AnimationableObject implements Updatable {
private final Vector2f coordinateStepSize;

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@@ -1,5 +1,6 @@
package com.bartlomiejpluta.base.core.world.object;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.Setter;
import org.joml.Matrix4f;
@@ -7,7 +8,8 @@ import org.joml.Vector2f;
import static java.lang.Math.toRadians;
public abstract class Object {
@EqualsAndHashCode
public abstract class PositionableObject {
private final Matrix4f modelMatrix = new Matrix4f();
@Getter
@@ -21,31 +23,31 @@ public abstract class Object {
@Setter
protected float scale = 1.0f;
public Object setPosition(float x, float y) {
public PositionableObject setPosition(float x, float y) {
position.x = x;
position.y = y;
return this;
}
public Object setPosition(Vector2f position) {
public PositionableObject setPosition(Vector2f position) {
this.position.x = position.x;
this.position.y = position.y;
return this;
}
public Object movePosition(float x, float y) {
public PositionableObject movePosition(float x, float y) {
position.x += x;
position.y += y;
return this;
}
public Object movePosition(Vector2f position) {
public PositionableObject movePosition(Vector2f position) {
this.position.x += position.x;
this.position.y += position.y;
return this;
}
public Object moveRotation(float rotation) {
public PositionableObject moveRotation(float rotation) {
this.rotation += rotation;
return this;
}

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@@ -5,6 +5,7 @@ import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
import com.bartlomiejpluta.base.core.gl.render.Renderable;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
@@ -12,7 +13,8 @@ import org.joml.Vector2f;
import org.joml.Vector4f;
@RequiredArgsConstructor
public abstract class RenderableObject extends Object implements Renderable {
@EqualsAndHashCode(callSuper = true)
public abstract class RenderableObject extends PositionableObject implements Renderable {
private final Mesh mesh;
@Getter

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@@ -10,6 +10,7 @@ import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.core.world.map.GameMap;
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import java.util.ArrayList;
@@ -22,6 +23,7 @@ public class Scene implements Renderable {
private final List<AnimationableObject> objects = new ArrayList<>();
@Setter
@Getter
private GameMap map;
public Scene addObject(AnimationableObject object) {
@@ -29,6 +31,11 @@ public class Scene implements Renderable {
return this;
}
public Scene removeObject(AnimationableObject object) {
objects.remove(object);
return this;
}
@Override
public void render(Window window, ShaderManager shaderManager) {
shaderManager.setUniform(UniformName.UNI_PROJECTION_MATRIX, camera.getProjectionMatrix(window));