Split project to submodules
This commit is contained in:
89
engine/build.gradle
Executable file
89
engine/build.gradle
Executable file
@@ -0,0 +1,89 @@
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/*
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* This file was generated by the Gradle 'init' task.
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||||
*
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* This generated file contains a sample Java application project to get you started.
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* For more details take a look at the 'Building Java & JVM projects' chapter in the Gradle
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||||
* User Manual available at https://docs.gradle.org/6.8.1/userguide/building_java_projects.html
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*/
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plugins {
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id 'org.springframework.boot' version "$springBootVersion"
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id 'io.spring.dependency-management' version "$springDependencyManagementVersion"
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id 'java'
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}
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import org.gradle.internal.os.OperatingSystem
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switch (OperatingSystem.current()) {
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case OperatingSystem.LINUX:
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def osArch = System.getProperty("os.arch")
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project.ext.lwjglNatives = osArch.startsWith("arm") || osArch.startsWith("aarch64")
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? "natives-linux-${osArch.contains("64") || osArch.startsWith("armv8") ? "arm64" : "arm32"}"
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: "natives-linux"
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break
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case OperatingSystem.MAC_OS:
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project.ext.lwjglNatives = "natives-macos"
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break
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case OperatingSystem.WINDOWS:
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project.ext.lwjglNatives = System.getProperty("os.arch").contains("64") ? "natives-windows" : "natives-windows-x86"
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break
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}
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configurations {
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compileOnly {
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extendsFrom annotationProcessor
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}
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}
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repositories {
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mavenCentral()
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jcenter()
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}
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bootJar {
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enabled = false
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||||
}
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jar {
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enabled = true
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}
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dependencies {
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implementation platform("org.lwjgl:lwjgl-bom:$lwjglVersion")
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// LWJGL
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implementation "org.lwjgl:lwjgl"
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implementation "org.lwjgl:lwjgl-assimp"
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implementation "org.lwjgl:lwjgl-bgfx"
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implementation "org.lwjgl:lwjgl-glfw"
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implementation "org.lwjgl:lwjgl-nanovg"
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implementation "org.lwjgl:lwjgl-nuklear"
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implementation "org.lwjgl:lwjgl-openal"
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implementation "org.lwjgl:lwjgl-opengl"
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implementation "org.lwjgl:lwjgl-par"
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implementation "org.lwjgl:lwjgl-stb"
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runtimeOnly "org.lwjgl:lwjgl::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-assimp::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-bgfx::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-glfw::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-nanovg::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-nuklear::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-openal::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-par::$lwjglNatives"
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runtimeOnly "org.lwjgl:lwjgl-stb::$lwjglNatives"
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// Spring
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implementation 'org.springframework.boot:spring-boot-starter'
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compileOnly 'org.projectlombok:lombok'
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annotationProcessor 'org.projectlombok:lombok'
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testImplementation 'org.springframework.boot:spring-boot-starter-test'
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// Use JUnit test framework.
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testImplementation 'junit:junit:4.13'
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// This dependency is used by the application.
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implementation "com.google.guava:guava:${guavaVersion}"
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implementation "org.joml:joml:${jomlVersion}"
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}
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106
engine/src/main/java/com/bartlomiejpluta/base/core/engine/DefaultGameEngine.java
Executable file
106
engine/src/main/java/com/bartlomiejpluta/base/core/engine/DefaultGameEngine.java
Executable file
@@ -0,0 +1,106 @@
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package com.bartlomiejpluta.base.core.engine;
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import com.bartlomiejpluta.base.core.logic.GameLogic;
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import com.bartlomiejpluta.base.core.thread.ThreadManager;
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import com.bartlomiejpluta.base.core.time.ChronoMeter;
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import com.bartlomiejpluta.base.core.ui.Window;
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import com.bartlomiejpluta.base.core.ui.WindowManager;
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import lombok.extern.slf4j.Slf4j;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.beans.factory.annotation.Value;
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import org.springframework.stereotype.Component;
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@Slf4j
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@Component
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public class DefaultGameEngine implements GameEngine {
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private static final String THREAD_NAME = "Game Main Thread";
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private final WindowManager windowManager;
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private final ThreadManager threadManager;
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private final GameLogic logic;
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private final Thread thread;
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private final Window window;
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private final ChronoMeter chrono;
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private final int targetUps;
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private boolean running = false;
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@Autowired
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public DefaultGameEngine(WindowManager windowManager,
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ThreadManager threadManager,
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GameLogic logic,
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@Value("${app.window.title}") String title,
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@Value("${app.window.width}") int width,
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@Value("${app.window.height}") int height,
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@Value("${app.core.targetUps}") int targetUps) {
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this.windowManager = windowManager;
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this.threadManager = threadManager;
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this.logic = logic;
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this.window = windowManager.createWindow(title, width, height);
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this.thread = threadManager.createThread(THREAD_NAME, this::run);
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this.chrono = new ChronoMeter();
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this.targetUps = targetUps;
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}
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private void run() {
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try {
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init();
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loop();
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} finally {
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cleanUp();
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}
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||||
}
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private void init() {
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log.info("Initializing game engine");
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window.init();
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chrono.init();
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logic.init(window);
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}
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private void loop() {
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log.info("Starting game loop");
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running = true;
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var dt = 0.0f;
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var accumulator = 0.0f;
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var step = 1.0f / targetUps;
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while (running && !window.shouldClose()) {
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dt = chrono.getElapsedTime();
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accumulator += dt;
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input();
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while (accumulator >= step) {
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update(dt);
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accumulator -= step;
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}
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render();
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}
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}
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private void input() {
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logic.input(window);
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}
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private void update(float dt) {
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logic.update(dt);
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}
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||||
private void render() {
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window.update();
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logic.render(window);
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}
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private void cleanUp() {
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logic.cleanUp();
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}
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@Override
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public void start() {
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thread.start();
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}
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}
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@@ -0,0 +1,5 @@
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package com.bartlomiejpluta.base.core.engine;
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public interface GameEngine {
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void start();
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}
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22
engine/src/main/java/com/bartlomiejpluta/base/core/error/AppException.java
Executable file
22
engine/src/main/java/com/bartlomiejpluta/base/core/error/AppException.java
Executable file
@@ -0,0 +1,22 @@
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package com.bartlomiejpluta.base.core.error;
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public class AppException extends RuntimeException {
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public AppException() {
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}
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public AppException(String message, Object... args) {
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super(String.format(message, args));
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}
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public AppException(String message, Throwable cause) {
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super(message, cause);
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}
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public AppException(Throwable cause) {
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super(cause);
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}
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public AppException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace) {
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super(message, cause, enableSuppression, writableStackTrace);
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}
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}
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@@ -0,0 +1,72 @@
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package com.bartlomiejpluta.base.core.gl.object.material;
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import com.bartlomiejpluta.base.core.gl.object.texture.Texture;
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import lombok.Getter;
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import org.joml.Vector2f;
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import org.joml.Vector4f;
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@Getter
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public class Material {
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private final Vector4f color = new Vector4f();
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private final Vector2f spriteSize = new Vector2f(1, 1);
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private final Vector2f spritePosition = new Vector2f(0, 0);
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private final Texture texture;
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private Material(Texture texture, float r, float g, float b, float alpha) {
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this.texture = texture;
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setColor(r, g, b, alpha);
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}
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public void setColor(float r, float g, float b, float alpha) {
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color.x = r;
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color.y = g;
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color.z = b;
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color.w = alpha;
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}
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public void setSpriteSize(Vector2f spriteSize) {
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this.spriteSize.x = spriteSize.x;
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this.spriteSize.y = spriteSize.y;
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}
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public void setSpriteSize(float w, float h) {
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this.spriteSize.x = w;
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this.spriteSize.y = h;
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}
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public void setSpritePosition(Vector2f spritePosition) {
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this.spritePosition.x = spritePosition.x;
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this.spritePosition.y = spritePosition.y;
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}
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public void setSpritePosition(float x, float y) {
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this.spritePosition.x = x;
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this.spritePosition.y = y;
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}
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public boolean hasTexture() {
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return texture != null;
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}
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||||
public void activateTextureIfExists() {
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if(hasTexture()) {
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texture.activate();
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}
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}
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public static Material colored(float r, float g, float b, float alpha) {
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return new Material(null, r, g, b, alpha);
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}
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|
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public static Material textured(Texture texture) {
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return new Material(texture, 1, 1, 1, 1);
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||||
}
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||||
|
||||
public static Material textured(Texture texture, float r, float g, float b, float alpha) {
|
||||
return new Material(texture, r, g, b, alpha);
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||||
}
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||||
|
||||
public static Material textured(Texture texture, float alpha) {
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||||
return new Material(texture, 1, 1, 1, alpha);
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||||
}
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||||
}
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||||
96
engine/src/main/java/com/bartlomiejpluta/base/core/gl/object/mesh/Mesh.java
Executable file
96
engine/src/main/java/com/bartlomiejpluta/base/core/gl/object/mesh/Mesh.java
Executable file
@@ -0,0 +1,96 @@
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||||
package com.bartlomiejpluta.base.core.gl.object.mesh;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.render.Renderable;
|
||||
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static org.lwjgl.opengl.GL15.*;
|
||||
import static org.lwjgl.opengl.GL20.*;
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
|
||||
public class Mesh implements Renderable {
|
||||
private final int vaoId;
|
||||
private final List<Integer> vboIds = new ArrayList<>(2);
|
||||
private final int elementsCount;
|
||||
|
||||
public Mesh(float[] vertices, float[] texCoords, int[] elements) {
|
||||
try(var stack = MemoryStack.stackPush()) {
|
||||
elementsCount = elements.length;
|
||||
var verticesBuffer = stack.mallocFloat(vertices.length);
|
||||
var texCoordsBuffer = stack.mallocFloat(texCoords.length);
|
||||
var elementsBuffer = stack.mallocInt(elementsCount);
|
||||
verticesBuffer.put(vertices).flip();
|
||||
texCoordsBuffer.put(texCoords).flip();
|
||||
elementsBuffer.put(elements).flip();
|
||||
|
||||
vaoId = glGenVertexArrays();
|
||||
glBindVertexArray(vaoId);
|
||||
|
||||
int vboId = glGenBuffers();
|
||||
vboIds.add(vboId);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vboId);
|
||||
glBufferData(GL_ARRAY_BUFFER, verticesBuffer, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
|
||||
|
||||
vboId = glGenBuffers();
|
||||
vboIds.add(vboId);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vboId);
|
||||
glBufferData(GL_ARRAY_BUFFER, texCoordsBuffer, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, false, 0, 0);
|
||||
|
||||
vboId = glGenBuffers();
|
||||
vboIds.add(vboId);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboId);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementsBuffer, GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Window window, ShaderManager shaderManager) {
|
||||
glBindVertexArray(vaoId);
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_INT, 0);
|
||||
glDisableVertexAttribArray(0);
|
||||
glDisableVertexAttribArray(1);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanUp() {
|
||||
glDisableVertexAttribArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
vboIds.forEach(GL15::glDeleteBuffers);
|
||||
|
||||
glBindVertexArray(0);
|
||||
glDeleteVertexArrays(vaoId);
|
||||
}
|
||||
|
||||
public static Mesh quad(float width, float height) {
|
||||
var halfWidth = width/2;
|
||||
var halfHeight = height/2;
|
||||
|
||||
var vertices = new float[] {
|
||||
-halfWidth, -halfHeight,
|
||||
-halfWidth, halfHeight,
|
||||
halfWidth, halfHeight,
|
||||
halfWidth, -halfHeight
|
||||
};
|
||||
|
||||
var texCoords = new float[] { 0, 0, 0, 1, 1, 1, 1, 0 };
|
||||
|
||||
var elements = new int[] { 0, 1, 2, 2, 3, 0 };
|
||||
|
||||
return new Mesh(vertices, texCoords, elements);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package com.bartlomiejpluta.base.core.gl.object.texture;
|
||||
|
||||
import com.bartlomiejpluta.base.core.util.res.ResourcesManager;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import org.springframework.beans.factory.annotation.Autowired;
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
@Component
|
||||
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
|
||||
public class DefaultTextureManager implements TextureManager {
|
||||
private final ResourcesManager resourcesManager;
|
||||
private final Map<String, Texture> loadedTextures = new HashMap<>();
|
||||
|
||||
@Override
|
||||
public Texture loadTexture(String textureFileName) {
|
||||
var texture = loadedTextures.get(textureFileName);
|
||||
if(texture != null) {
|
||||
return texture;
|
||||
}
|
||||
|
||||
var buffer = resourcesManager.loadResourceAsByteBuffer(textureFileName);
|
||||
texture = new Texture(textureFileName, buffer);
|
||||
loadedTextures.put(textureFileName, texture);
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package com.bartlomiejpluta.base.core.gl.object.texture;
|
||||
|
||||
import com.bartlomiejpluta.base.core.error.AppException;
|
||||
import lombok.Getter;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.opengl.GL13.GL_TEXTURE0;
|
||||
import static org.lwjgl.opengl.GL13.glActiveTexture;
|
||||
import static org.lwjgl.stb.STBImage.stbi_failure_reason;
|
||||
import static org.lwjgl.stb.STBImage.stbi_load_from_memory;
|
||||
|
||||
public class Texture {
|
||||
private static final int DESIRED_CHANNELS = 4;
|
||||
|
||||
private final int textureId;
|
||||
|
||||
@Getter
|
||||
private final String fileName;
|
||||
|
||||
@Getter
|
||||
private final int width;
|
||||
|
||||
@Getter
|
||||
private final int height;
|
||||
|
||||
Texture(String textureFilename, ByteBuffer buffer) {
|
||||
try (var stack = MemoryStack.stackPush()) {
|
||||
var widthBuffer = stack.mallocInt(1);
|
||||
var heightBuffer = stack.mallocInt(1);
|
||||
var channelsBuffer = stack.mallocInt(1);
|
||||
|
||||
buffer = stbi_load_from_memory(buffer, widthBuffer, heightBuffer, channelsBuffer, DESIRED_CHANNELS);
|
||||
if (buffer == null) {
|
||||
throw new AppException("Image file [%s] could not be loaded: %s", textureFilename, stbi_failure_reason());
|
||||
}
|
||||
|
||||
width = widthBuffer.get();
|
||||
height = heightBuffer.get();
|
||||
|
||||
textureId = glGenTextures();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
fileName = textureFilename;
|
||||
}
|
||||
}
|
||||
|
||||
public void activate() {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package com.bartlomiejpluta.base.core.gl.object.texture;
|
||||
|
||||
public interface TextureManager {
|
||||
Texture loadTexture(String textureFileName);
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
package com.bartlomiejpluta.base.core.gl.render;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
|
||||
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import org.springframework.beans.factory.annotation.Autowired;
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
import static org.lwjgl.opengl.GL15.*;
|
||||
|
||||
@Slf4j
|
||||
@Component
|
||||
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
|
||||
public class DefaultRenderer implements Renderer {
|
||||
private final ShaderManager shaderManager;
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
log.info("Initializing renderer");
|
||||
shaderManager
|
||||
.createShader("default", "/shaders/default.vs", "/shaders/default.fs")
|
||||
.selectShader("default")
|
||||
.createUniform(UniformName.UNI_MODEL_MATRIX)
|
||||
.createUniform(UniformName.UNI_VIEW_MATRIX)
|
||||
.createUniform(UniformName.UNI_PROJECTION_MATRIX)
|
||||
.createUniform(UniformName.UNI_OBJECT_COLOR)
|
||||
.createUniform(UniformName.UNI_HAS_OBJECT_TEXTURE)
|
||||
.createUniform(UniformName.UNI_TEXTURE_SAMPLER)
|
||||
.createUniform(UniformName.UNI_SPRITE_SIZE)
|
||||
.createUniform(UniformName.UNI_SPRITE_POSITION);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Window window, Renderable renderable) {
|
||||
clear();
|
||||
updateViewport(window);
|
||||
|
||||
shaderManager.selectShader("default").useSelectedShader();
|
||||
|
||||
renderable.render(window, shaderManager);
|
||||
|
||||
shaderManager.detachCurrentShader();
|
||||
}
|
||||
|
||||
private void clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
private void updateViewport(Window window) {
|
||||
if (window.isResized()) {
|
||||
glViewport(0, 0, window.getWidth(), window.getHeight());
|
||||
window.setResized(false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanUp() {
|
||||
shaderManager.cleanUp();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package com.bartlomiejpluta.base.core.gl.render;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
|
||||
public interface Renderable {
|
||||
void render(Window window, ShaderManager shaderManager);
|
||||
void cleanUp();
|
||||
}
|
||||
11
engine/src/main/java/com/bartlomiejpluta/base/core/gl/render/Renderer.java
Executable file
11
engine/src/main/java/com/bartlomiejpluta/base/core/gl/render/Renderer.java
Executable file
@@ -0,0 +1,11 @@
|
||||
package com.bartlomiejpluta.base.core.gl.render;
|
||||
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
|
||||
public interface Renderer {
|
||||
void init();
|
||||
|
||||
void render(Window window, Renderable renderable);
|
||||
|
||||
void cleanUp();
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package com.bartlomiejpluta.base.core.gl.shader.constant;
|
||||
|
||||
public interface UniformName {
|
||||
String UNI_MODEL_MATRIX = "modelMatrix";
|
||||
String UNI_VIEW_MATRIX = "viewMatrix";
|
||||
String UNI_PROJECTION_MATRIX = "projectionMatrix";
|
||||
String UNI_OBJECT_COLOR = "objectColor";
|
||||
String UNI_HAS_OBJECT_TEXTURE = "hasTexture";
|
||||
String UNI_TEXTURE_SAMPLER = "sampler";
|
||||
String UNI_SPRITE_SIZE = "spriteSize";
|
||||
String UNI_SPRITE_POSITION = "spritePosition";
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package com.bartlomiejpluta.base.core.gl.shader.manager;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.shader.program.ShaderProgram;
|
||||
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
|
||||
import com.bartlomiejpluta.base.core.util.res.ResourcesManager;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import org.joml.*;
|
||||
import org.springframework.beans.factory.annotation.Autowired;
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
@Slf4j
|
||||
@Component
|
||||
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
|
||||
public class DefaultShaderManager implements ShaderManager {
|
||||
private final ResourcesManager resourcesManager;
|
||||
private final Map<String, ShaderProgram> shaders = new HashMap<>();
|
||||
private ShaderProgram current;
|
||||
|
||||
@Override
|
||||
public ShaderManager createShader(String programName, String vertexShaderFilename, String fragmentShaderFilename) {
|
||||
log.info("Creating {} shader", programName);
|
||||
var vertexShaderCode = resourcesManager.loadResourceAsString(vertexShaderFilename);
|
||||
var fragmentShaderCode = resourcesManager.loadResourceAsString(fragmentShaderFilename);
|
||||
var program = ShaderProgram.compile(vertexShaderCode, fragmentShaderCode);
|
||||
|
||||
shaders.put(programName, program);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager selectShader(String programName) {
|
||||
current = shaders.get(programName);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager useSelectedShader() {
|
||||
current.use();
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager detachCurrentShader() {
|
||||
current.detach();
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager createUniform(String uniformName) {
|
||||
current.createUniform(uniformName);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager createUniform(String uniformName, Uniform uniform) {
|
||||
current.createUniform(uniformName, uniform);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager createUniforms(String uniformName, int size) {
|
||||
current.createUniforms(uniformName, size);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager createUniforms(String uniformName, int size, Uniform uniform) {
|
||||
current.createUniforms(uniformName, size, uniform);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, int value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, boolean value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, float value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, Vector2f value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, Vector3f value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, Vector4f value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, Matrix3f value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, Matrix4f value) {
|
||||
current.setUniform(uniformName, value);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, Uniform uniform) {
|
||||
current.setUniform(uniformName, uniform);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniform(String uniformName, int index, Uniform uniform) {
|
||||
current.setUniform(uniformName, index, uniform);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ShaderManager setUniforms(String uniformName, Uniform[] uniforms) {
|
||||
current.setUniforms(uniformName, uniforms);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanUp() {
|
||||
shaders.forEach((name, program) -> program.cleanUp());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package com.bartlomiejpluta.base.core.gl.shader.manager;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
|
||||
import org.joml.*;
|
||||
|
||||
public interface ShaderManager {
|
||||
ShaderManager createShader(String programName, String vertexShaderFilename, String fragmentShaderFilename);
|
||||
|
||||
ShaderManager selectShader(String programName);
|
||||
|
||||
ShaderManager useSelectedShader();
|
||||
|
||||
ShaderManager detachCurrentShader();
|
||||
|
||||
ShaderManager createUniform(String uniformName);
|
||||
|
||||
ShaderManager createUniform(String uniformName, Uniform uniform);
|
||||
|
||||
ShaderManager createUniforms(String uniformName, int size);
|
||||
|
||||
ShaderManager createUniforms(String uniformName, int size, Uniform uniform);
|
||||
|
||||
ShaderManager setUniform(String uniformName, int value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, boolean value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, float value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, Vector2f value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, Vector3f value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, Vector4f value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, Matrix3f value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, Matrix4f value);
|
||||
|
||||
ShaderManager setUniform(String uniformName, Uniform uniform);
|
||||
|
||||
ShaderManager setUniform(String uniformName, int index, Uniform uniform);
|
||||
|
||||
ShaderManager setUniforms(String uniformName, Uniform[] uniforms);
|
||||
|
||||
void cleanUp();
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
package com.bartlomiejpluta.base.core.gl.shader.program;
|
||||
|
||||
import com.bartlomiejpluta.base.core.error.AppException;
|
||||
import com.bartlomiejpluta.base.core.gl.shader.uniform.Uniform;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import org.joml.*;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import static java.lang.String.format;
|
||||
import static org.lwjgl.opengl.GL20.*;
|
||||
|
||||
@Slf4j
|
||||
public class ShaderProgram {
|
||||
private final int programId;
|
||||
private final int vertexShaderId;
|
||||
private final int fragmentShaderId;
|
||||
private final Map<String, Integer> uniforms = new HashMap<>();
|
||||
|
||||
private ShaderProgram(String vertexShaderCode, String fragmentShaderCode) {
|
||||
this.programId = glCreateProgram();
|
||||
|
||||
if(this.programId == 0) {
|
||||
throw new AppException("Could not create shader program");
|
||||
}
|
||||
|
||||
this.vertexShaderId = createShader(vertexShaderCode, GL_VERTEX_SHADER);
|
||||
this.fragmentShaderId = createShader(fragmentShaderCode, GL_FRAGMENT_SHADER);
|
||||
|
||||
linkProgram();
|
||||
}
|
||||
|
||||
private int createShader(String shaderCode, int shaderType) {
|
||||
int shaderId = glCreateShader(shaderType);
|
||||
if(shaderId == 0) {
|
||||
throw new AppException("Could not create shader of type: %s", shaderType);
|
||||
}
|
||||
|
||||
glShaderSource(shaderId, shaderCode);
|
||||
glCompileShader(shaderId);
|
||||
|
||||
if(glGetShaderi(shaderId, GL_COMPILE_STATUS) == 0) {
|
||||
throw new AppException("Could not compile shader code: %s", glGetShaderInfoLog(shaderId, 1024));
|
||||
}
|
||||
|
||||
glAttachShader(programId, shaderId);
|
||||
|
||||
return shaderId;
|
||||
}
|
||||
|
||||
private void linkProgram() {
|
||||
glLinkProgram(programId);
|
||||
if(glGetProgrami(programId, GL_LINK_STATUS) == 0) {
|
||||
throw new AppException("Could not link shader program: %s", glGetProgramInfoLog(programId, 1024));
|
||||
}
|
||||
|
||||
if(vertexShaderId != 0) {
|
||||
glDetachShader(programId, vertexShaderId);
|
||||
}
|
||||
|
||||
if(fragmentShaderId != 0) {
|
||||
glDetachShader(programId, fragmentShaderId);
|
||||
}
|
||||
|
||||
glValidateProgram(programId);
|
||||
if(glGetProgrami(programId, GL_VALIDATE_STATUS) == 0) {
|
||||
log.warn("Program validation failed: {}", glGetProgramInfoLog(programId, 1024));
|
||||
}
|
||||
}
|
||||
|
||||
public void createUniform(String uniformName) {
|
||||
int location = glGetUniformLocation(programId, uniformName);
|
||||
|
||||
if(location < 0) {
|
||||
throw new AppException("Could not find uniform: %s", uniformName);
|
||||
}
|
||||
|
||||
uniforms.put(uniformName, location);
|
||||
}
|
||||
|
||||
public void createUniform(String uniformName, Uniform uniform) {
|
||||
uniform.createUniform(this, uniformName);
|
||||
}
|
||||
|
||||
public void createUniforms(String uniformName, int size) {
|
||||
for(int i=0; i<size; ++i) {
|
||||
createUniform(format("%s[%d]", uniformName, i));
|
||||
}
|
||||
}
|
||||
|
||||
public void createUniforms(String uniformName, int size, Uniform uniform) {
|
||||
for(int i=0; i<size; ++i) {
|
||||
createUniform(format("%s[%d]", uniformName, i), uniform);
|
||||
}
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, int value) {
|
||||
glUniform1i(uniforms.get(uniformName), value);
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, boolean value) {
|
||||
glUniform1i(uniforms.get(uniformName), value ? 1 : 0);
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, float value) {
|
||||
glUniform1f(uniforms.get(uniformName), value);
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, Vector2f value) {
|
||||
glUniform2f(uniforms.get(uniformName), value.x, value.y);
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, Vector3f value) {
|
||||
glUniform3f(uniforms.get(uniformName), value.x, value.y, value.z);
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, Vector4f value) {
|
||||
glUniform4f(uniforms.get(uniformName), value.x, value.y, value.z, value.w);
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, Matrix3f value) {
|
||||
try(var stack = MemoryStack.stackPush()) {
|
||||
var buffer = stack.mallocFloat(3 * 3);
|
||||
value.get(buffer);
|
||||
glUniformMatrix4fv(uniforms.get(uniformName), false, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, Matrix4f value) {
|
||||
try(var stack = MemoryStack.stackPush()) {
|
||||
var buffer = stack.mallocFloat(4 * 4);
|
||||
value.get(buffer);
|
||||
glUniformMatrix4fv(uniforms.get(uniformName), false, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, Uniform uniform) {
|
||||
uniform.setUniform(this, uniformName);
|
||||
}
|
||||
|
||||
public void setUniform(String uniformName, int index, Uniform uniform) {
|
||||
setUniform(format("%s[%d]", uniformName, index), uniform);
|
||||
}
|
||||
|
||||
public void setUniforms(String uniformName, Uniform[] uniforms) {
|
||||
var size = uniforms != null ? uniforms.length : 0;
|
||||
for(int i=0; i<size; ++i) {
|
||||
setUniform(format("%s[%d]", uniformName, i), uniforms[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void use() {
|
||||
glUseProgram(programId);
|
||||
}
|
||||
|
||||
public void detach() {
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
public void cleanUp() {
|
||||
glUseProgram(0);
|
||||
|
||||
if(programId != 0) {
|
||||
glDeleteProgram(programId);
|
||||
}
|
||||
}
|
||||
|
||||
public static ShaderProgram compile(String vertexShaderCode, String fragmentShaderCode) {
|
||||
return new ShaderProgram(vertexShaderCode, fragmentShaderCode);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package com.bartlomiejpluta.base.core.gl.shader.uniform;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.shader.program.ShaderProgram;
|
||||
|
||||
public interface Uniform {
|
||||
void createUniform(ShaderProgram shaderProgram, String uniformName);
|
||||
|
||||
void setUniform(ShaderProgram shaderProgram, String uniformName);
|
||||
}
|
||||
15
engine/src/main/java/com/bartlomiejpluta/base/core/logic/GameLogic.java
Executable file
15
engine/src/main/java/com/bartlomiejpluta/base/core/logic/GameLogic.java
Executable file
@@ -0,0 +1,15 @@
|
||||
package com.bartlomiejpluta.base.core.logic;
|
||||
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
|
||||
public interface GameLogic {
|
||||
void init(Window window);
|
||||
|
||||
void input(Window window);
|
||||
|
||||
void update(float dt);
|
||||
|
||||
void render(Window window);
|
||||
|
||||
void cleanUp();
|
||||
}
|
||||
10
engine/src/main/java/com/bartlomiejpluta/base/core/thread/ThreadManager.java
Executable file
10
engine/src/main/java/com/bartlomiejpluta/base/core/thread/ThreadManager.java
Executable file
@@ -0,0 +1,10 @@
|
||||
package com.bartlomiejpluta.base.core.thread;
|
||||
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
@Component
|
||||
public class ThreadManager {
|
||||
public Thread createThread(String name, Runnable runnable) {
|
||||
return new Thread(runnable, name);
|
||||
}
|
||||
}
|
||||
20
engine/src/main/java/com/bartlomiejpluta/base/core/time/ChronoMeter.java
Executable file
20
engine/src/main/java/com/bartlomiejpluta/base/core/time/ChronoMeter.java
Executable file
@@ -0,0 +1,20 @@
|
||||
package com.bartlomiejpluta.base.core.time;
|
||||
|
||||
public class ChronoMeter {
|
||||
private double latchedTime;
|
||||
|
||||
public void init() {
|
||||
latchedTime = getTime();
|
||||
}
|
||||
|
||||
private double getTime() {
|
||||
return System.nanoTime() / 1_000_000_000.0;
|
||||
}
|
||||
|
||||
public float getElapsedTime() {
|
||||
double time = getTime();
|
||||
float elapsedTime = (float) (time - latchedTime);
|
||||
latchedTime = time;
|
||||
return elapsedTime;
|
||||
}
|
||||
}
|
||||
114
engine/src/main/java/com/bartlomiejpluta/base/core/ui/Window.java
Executable file
114
engine/src/main/java/com/bartlomiejpluta/base/core/ui/Window.java
Executable file
@@ -0,0 +1,114 @@
|
||||
package com.bartlomiejpluta.base.core.ui;
|
||||
|
||||
import com.bartlomiejpluta.base.core.error.AppException;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import org.lwjgl.glfw.GLFWErrorCallback;
|
||||
import org.lwjgl.glfw.GLFWVidMode;
|
||||
import org.lwjgl.opengl.GL;
|
||||
|
||||
import static org.lwjgl.glfw.GLFW.*;
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryUtil.NULL;
|
||||
|
||||
@AllArgsConstructor(access = AccessLevel.PRIVATE)
|
||||
public class Window {
|
||||
private final String title;
|
||||
private long windowHandle;
|
||||
|
||||
@Getter
|
||||
private int width;
|
||||
|
||||
@Getter
|
||||
private int height;
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private boolean resized;
|
||||
|
||||
public void init() {
|
||||
// Setup an error callback. The default implementation
|
||||
// will print the error message in System.err.
|
||||
GLFWErrorCallback.createPrint(System.err).set();
|
||||
|
||||
// Initialize GLFW. Most GLFW functions will not work before doing this.
|
||||
if (!glfwInit()) {
|
||||
throw new AppException("Unable to initialize GLFW");
|
||||
}
|
||||
|
||||
glfwDefaultWindowHints(); // optional, the current window hints are already the default
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // the window will stay hidden after creation
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // the window will be resizable
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
|
||||
// Create the window
|
||||
windowHandle = glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (windowHandle == NULL) {
|
||||
throw new AppException("Failed to create the GLFW window");
|
||||
}
|
||||
|
||||
// Setup resize callback
|
||||
glfwSetFramebufferSizeCallback(windowHandle, (window, width, height) -> {
|
||||
Window.this.width = width;
|
||||
Window.this.height = height;
|
||||
Window.this.resized = true;
|
||||
});
|
||||
|
||||
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
|
||||
glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
|
||||
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
|
||||
}
|
||||
});
|
||||
|
||||
// Get the resolution of the primary monitor
|
||||
GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
|
||||
// Center our window
|
||||
glfwSetWindowPos(windowHandle, (videoMode.width() - width) / 2, (videoMode.height() - height) / 2);
|
||||
|
||||
// Make the OpenGL context current
|
||||
glfwMakeContextCurrent(windowHandle);
|
||||
|
||||
// Enable V-Sync
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// Make the window visible
|
||||
glfwShowWindow(windowHandle);
|
||||
|
||||
GL.createCapabilities();
|
||||
|
||||
// Support for transparencies
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Set the clear color
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
public void update() {
|
||||
glfwSwapBuffers(windowHandle);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
public boolean isKeyPressed(int keyCode) {
|
||||
return glfwGetKey(windowHandle, keyCode) == GLFW_PRESS;
|
||||
}
|
||||
|
||||
public void clear(float r, float g, float b, float alpha) {
|
||||
glClearColor(r, g, b, alpha);
|
||||
}
|
||||
|
||||
public boolean shouldClose() {
|
||||
return glfwWindowShouldClose(windowHandle);
|
||||
}
|
||||
|
||||
public static Window create(String title, int width, int height) {
|
||||
return new Window(title, -1, width, height, false);
|
||||
}
|
||||
}
|
||||
10
engine/src/main/java/com/bartlomiejpluta/base/core/ui/WindowManager.java
Executable file
10
engine/src/main/java/com/bartlomiejpluta/base/core/ui/WindowManager.java
Executable file
@@ -0,0 +1,10 @@
|
||||
package com.bartlomiejpluta.base.core.ui;
|
||||
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
@Component
|
||||
public class WindowManager {
|
||||
public Window createWindow(String title, int width, int height) {
|
||||
return Window.create(title, width, height);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package com.bartlomiejpluta.base.core.util.res;
|
||||
|
||||
import com.bartlomiejpluta.base.core.error.AppException;
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.Scanner;
|
||||
|
||||
@Component
|
||||
public class ResourcesManager {
|
||||
public String loadResourceAsString(String fileName) {
|
||||
try (InputStream in = ResourcesManager.class.getResourceAsStream(fileName);
|
||||
Scanner scanner = new Scanner(in, java.nio.charset.StandardCharsets.UTF_8.name())) {
|
||||
return scanner.useDelimiter("\\A").next();
|
||||
} catch (Exception e) {
|
||||
throw new AppException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public ByteBuffer loadResourceAsByteBuffer(String fileName) {
|
||||
try {
|
||||
var bytes = ResourcesManager.class.getResourceAsStream(fileName).readAllBytes();
|
||||
return ByteBuffer
|
||||
.allocateDirect(bytes.length)
|
||||
.order(ByteOrder.nativeOrder())
|
||||
.put(bytes)
|
||||
.flip();
|
||||
} catch (IOException e) {
|
||||
throw new AppException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package com.bartlomiejpluta.base.core.world.animation;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.object.material.Material;
|
||||
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
|
||||
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
|
||||
import org.joml.Vector2f;
|
||||
import org.joml.Vector2i;
|
||||
|
||||
public abstract class AnimationableObject extends RenderableObject {
|
||||
public AnimationableObject(Mesh mesh, Material material) {
|
||||
super(mesh);
|
||||
setMaterial(material);
|
||||
var dimensions = getSpriteSheetDimensions();
|
||||
material.setSpriteSize(1/(float) dimensions.x, 1/(float) dimensions.y);
|
||||
}
|
||||
|
||||
// Returns time in ms between frames
|
||||
public abstract int getAnimationSpeed();
|
||||
|
||||
public abstract Vector2i getSpriteSheetDimensions();
|
||||
|
||||
public abstract boolean shouldAnimate();
|
||||
|
||||
public abstract Vector2f[] getSpriteAnimationFramesPositions();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package com.bartlomiejpluta.base.core.world.animation;
|
||||
|
||||
public interface Animator {
|
||||
void animate(AnimationableObject[] objects);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package com.bartlomiejpluta.base.core.world.animation;
|
||||
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
@Component
|
||||
public class DefaultAnimator implements Animator {
|
||||
|
||||
@Override
|
||||
public void animate(AnimationableObject[] objects) {
|
||||
for (var object : objects) {
|
||||
animate(object);
|
||||
}
|
||||
}
|
||||
|
||||
private void animate(AnimationableObject object) {
|
||||
if(object.shouldAnimate()) {
|
||||
var positions = object.getSpriteAnimationFramesPositions();
|
||||
var delay = object.getAnimationSpeed();
|
||||
var currentPosition = (int) (System.currentTimeMillis() % (positions.length * delay)) / delay;
|
||||
var spriteSize = object.getMaterial().getSpriteSize();
|
||||
var current = positions[currentPosition];
|
||||
object.getMaterial().setSpritePosition(spriteSize.x * current.x, spriteSize.y * current.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
22
engine/src/main/java/com/bartlomiejpluta/base/core/world/camera/Camera.java
Executable file
22
engine/src/main/java/com/bartlomiejpluta/base/core/world/camera/Camera.java
Executable file
@@ -0,0 +1,22 @@
|
||||
package com.bartlomiejpluta.base.core.world.camera;
|
||||
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
import com.bartlomiejpluta.base.core.world.object.Object;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
public class Camera extends Object {
|
||||
private final Matrix4f projectionMatrix = new Matrix4f();
|
||||
private final Matrix4f viewMatrix = new Matrix4f();
|
||||
|
||||
public Matrix4f getProjectionMatrix(Window window) {
|
||||
return projectionMatrix
|
||||
.identity()
|
||||
.setOrtho2D(0, window.getWidth(), window.getHeight(), 0);
|
||||
}
|
||||
|
||||
public Matrix4f getViewMatrix() {
|
||||
return viewMatrix
|
||||
.identity()
|
||||
.translate(-position.x, -position.y, 0);
|
||||
}
|
||||
}
|
||||
47
engine/src/main/java/com/bartlomiejpluta/base/core/world/map/GameMap.java
Executable file
47
engine/src/main/java/com/bartlomiejpluta/base/core/world/map/GameMap.java
Executable file
@@ -0,0 +1,47 @@
|
||||
package com.bartlomiejpluta.base.core.world.map;
|
||||
|
||||
import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
|
||||
import lombok.Getter;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Objects;
|
||||
|
||||
public class GameMap {
|
||||
private static final int LAYERS = 4;
|
||||
private final Tile[][] map;
|
||||
private final float scale;
|
||||
|
||||
@Getter
|
||||
private final int rows;
|
||||
|
||||
@Getter
|
||||
private final int cols;
|
||||
|
||||
|
||||
public GameMap(int rows, int cols, float scale) {
|
||||
this.rows = rows;
|
||||
this.cols = cols;
|
||||
this.scale = scale;
|
||||
map = new Tile[LAYERS][rows * cols];
|
||||
}
|
||||
|
||||
public void setTile(int layer, int row, int col, Tile tile) {
|
||||
recalculateTileGeometry(tile, row, col);
|
||||
map[layer][row * cols + col] = tile;
|
||||
}
|
||||
|
||||
private void recalculateTileGeometry(Tile tile, int i, int j) {
|
||||
tile.setScale(scale);
|
||||
var size = tile.getWidth();
|
||||
var offset = size * scale;
|
||||
tile.setPosition(i * offset, j * offset);
|
||||
}
|
||||
|
||||
public Tile[] getLayer(int layer) {
|
||||
return map[layer];
|
||||
}
|
||||
|
||||
public void cleanUp() {
|
||||
Arrays.stream(map).flatMap(Arrays::stream).filter(Objects::nonNull).forEach(Tile::cleanUp);
|
||||
}
|
||||
}
|
||||
60
engine/src/main/java/com/bartlomiejpluta/base/core/world/object/Object.java
Executable file
60
engine/src/main/java/com/bartlomiejpluta/base/core/world/object/Object.java
Executable file
@@ -0,0 +1,60 @@
|
||||
package com.bartlomiejpluta.base.core.world.object;
|
||||
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector2f;
|
||||
|
||||
import static java.lang.Math.toRadians;
|
||||
|
||||
public abstract class Object {
|
||||
private final Matrix4f modelMatrix = new Matrix4f();
|
||||
|
||||
@Getter
|
||||
protected final Vector2f position = new Vector2f(0, 0);
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
protected float rotation;
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
protected float scale = 1.0f;
|
||||
|
||||
public Object setPosition(float x, float y) {
|
||||
position.x = x;
|
||||
position.y = y;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Object setPosition(Vector2f position) {
|
||||
this.position.x = position.x;
|
||||
this.position.y = position.y;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Object movePosition(float x, float y) {
|
||||
position.x += x;
|
||||
position.y += y;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Object movePosition(Vector2f position) {
|
||||
this.position.x += position.x;
|
||||
this.position.y += position.y;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Object moveRotation(float rotation) {
|
||||
this.rotation += rotation;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Matrix4f getModelMatrix() {
|
||||
return modelMatrix
|
||||
.identity()
|
||||
.translate(position.x, position.y, 0)
|
||||
.rotateZ((float) toRadians(-rotation))
|
||||
.scale(scale);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
package com.bartlomiejpluta.base.core.world.object;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.object.material.Material;
|
||||
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
|
||||
import com.bartlomiejpluta.base.core.gl.render.Renderable;
|
||||
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import lombok.Setter;
|
||||
|
||||
@RequiredArgsConstructor
|
||||
public abstract class RenderableObject extends Object implements Renderable {
|
||||
private final Mesh mesh;
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private Material material;
|
||||
|
||||
@Override
|
||||
public void render(Window window, ShaderManager shaderManager) {
|
||||
getMaterial().activateTextureIfExists();
|
||||
mesh.render(window, shaderManager);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanUp() {
|
||||
mesh.cleanUp();
|
||||
}
|
||||
}
|
||||
57
engine/src/main/java/com/bartlomiejpluta/base/core/world/scene/Scene.java
Executable file
57
engine/src/main/java/com/bartlomiejpluta/base/core/world/scene/Scene.java
Executable file
@@ -0,0 +1,57 @@
|
||||
package com.bartlomiejpluta.base.core.world.scene;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.render.Renderable;
|
||||
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
|
||||
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
|
||||
import com.bartlomiejpluta.base.core.ui.Window;
|
||||
import com.bartlomiejpluta.base.core.world.camera.Camera;
|
||||
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
|
||||
import com.bartlomiejpluta.base.core.world.map.GameMap;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Setter;
|
||||
|
||||
@AllArgsConstructor
|
||||
public class Scene implements Renderable {
|
||||
private final Camera camera;
|
||||
|
||||
@Setter
|
||||
private GameMap map;
|
||||
|
||||
@Override
|
||||
public void render(Window window, ShaderManager shaderManager) {
|
||||
shaderManager.setUniform(UniformName.UNI_PROJECTION_MATRIX, camera.getProjectionMatrix(window));
|
||||
shaderManager.setUniform(UniformName.UNI_VIEW_MATRIX, camera.getViewMatrix());
|
||||
|
||||
renderArray(map.getLayer(0), window, shaderManager);
|
||||
renderArray(map.getLayer(1), window, shaderManager);
|
||||
|
||||
// Player will be rendered here
|
||||
|
||||
renderArray(map.getLayer(2), window, shaderManager);
|
||||
renderArray(map.getLayer(3), window, shaderManager);
|
||||
}
|
||||
|
||||
private <T extends RenderableObject> void renderArray(T[] objects, Window window, ShaderManager shaderManager) {
|
||||
for (var object : objects) {
|
||||
if (object != null) {
|
||||
renderObject(object, window, shaderManager);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private <T extends RenderableObject> void renderObject(T object, Window window, ShaderManager shaderManager) {
|
||||
shaderManager.setUniform(UniformName.UNI_MODEL_MATRIX, object.getModelMatrix());
|
||||
shaderManager.setUniform(UniformName.UNI_OBJECT_COLOR, object.getMaterial().getColor());
|
||||
shaderManager.setUniform(UniformName.UNI_HAS_OBJECT_TEXTURE, object.getMaterial().hasTexture());
|
||||
shaderManager.setUniform(UniformName.UNI_TEXTURE_SAMPLER, 0);
|
||||
shaderManager.setUniform(UniformName.UNI_SPRITE_SIZE, object.getMaterial().getSpriteSize());
|
||||
shaderManager.setUniform(UniformName.UNI_SPRITE_POSITION, object.getMaterial().getSpritePosition());
|
||||
|
||||
object.render(window, shaderManager);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanUp() {
|
||||
map.cleanUp();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package com.bartlomiejpluta.base.core.world.tileset.manager;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
|
||||
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
|
||||
import org.springframework.beans.factory.annotation.Autowired;
|
||||
import org.springframework.beans.factory.annotation.Value;
|
||||
import org.springframework.stereotype.Component;
|
||||
|
||||
@Component
|
||||
public class DefaultTileSetManager implements TileSetManager {
|
||||
private final TextureManager textureManager;
|
||||
private final int tileWidth;
|
||||
private final int tileHeight;
|
||||
|
||||
@Autowired
|
||||
public DefaultTileSetManager(
|
||||
TextureManager textureManager,
|
||||
@Value("${app.map.tile.width}") int tileWidth,
|
||||
@Value("${app.map.tile.width}") int tileHeight) {
|
||||
this.textureManager = textureManager;
|
||||
this.tileWidth = tileWidth;
|
||||
this.tileHeight = tileHeight;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileSet createTileSet(String tileSetFileName, int rows, int columns) {
|
||||
return new TileSet(textureManager.loadTexture(tileSetFileName), rows, columns, tileWidth, tileHeight);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package com.bartlomiejpluta.base.core.world.tileset.manager;
|
||||
|
||||
import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
|
||||
|
||||
public interface TileSetManager {
|
||||
TileSet createTileSet(String tileSetFileName, int rows, int columns);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package com.bartlomiejpluta.base.core.world.tileset.model;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.object.material.Material;
|
||||
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
|
||||
import com.bartlomiejpluta.base.core.world.object.RenderableObject;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
public class Tile extends RenderableObject {
|
||||
private final int width;
|
||||
private final int height;
|
||||
|
||||
Tile(Mesh mesh, Material material, int width, int height) {
|
||||
super(mesh);
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
setMaterial(material);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package com.bartlomiejpluta.base.core.world.tileset.model;
|
||||
|
||||
import com.bartlomiejpluta.base.core.gl.object.material.Material;
|
||||
import com.bartlomiejpluta.base.core.gl.object.mesh.Mesh;
|
||||
import com.bartlomiejpluta.base.core.gl.object.texture.Texture;
|
||||
|
||||
public class TileSet {
|
||||
private final Texture texture;
|
||||
private final int rows;
|
||||
private final int columns;
|
||||
private final float columnStep;
|
||||
private final float rowStep;
|
||||
private final int tileWidth;
|
||||
private final int tileHeight;
|
||||
private final Mesh mesh;
|
||||
|
||||
public TileSet(Texture texture, int rows, int columns, int tileWidth, int tileHeight) {
|
||||
this.texture = texture;
|
||||
this.rows = rows;
|
||||
this.columns = columns;
|
||||
this.columnStep = 1/(float) columns;
|
||||
this.rowStep = 1/(float) rows;
|
||||
this.tileWidth = tileWidth;
|
||||
this.tileHeight = tileHeight;
|
||||
this.mesh = Mesh.quad(tileWidth, tileHeight);
|
||||
}
|
||||
|
||||
public Tile getTile(int m, int n) {
|
||||
var material = Material.textured(texture);
|
||||
material.setSpriteSize(columnStep, rowStep);
|
||||
material.setSpritePosition(n * columnStep, m * rowStep);
|
||||
return new Tile(mesh, material, tileWidth, tileHeight);
|
||||
}
|
||||
}
|
||||
23
engine/src/main/resources/shaders/default.fs
Executable file
23
engine/src/main/resources/shaders/default.fs
Executable file
@@ -0,0 +1,23 @@
|
||||
#version 330
|
||||
|
||||
uniform vec4 objectColor;
|
||||
uniform int hasTexture;
|
||||
uniform sampler2D sampler;
|
||||
uniform vec2 spriteSize;
|
||||
uniform vec2 spritePosition;
|
||||
|
||||
in vec2 fragmentTexCoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
if(hasTexture == 1)
|
||||
{
|
||||
fragColor = objectColor * texture(sampler, fragmentTexCoord * spriteSize + spritePosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
fragColor = objectColor;
|
||||
}
|
||||
}
|
||||
16
engine/src/main/resources/shaders/default.vs
Executable file
16
engine/src/main/resources/shaders/default.vs
Executable file
@@ -0,0 +1,16 @@
|
||||
#version 330
|
||||
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
|
||||
layout(location=0) in vec2 position;
|
||||
layout(location=1) in vec2 texCoord;
|
||||
|
||||
out vec2 fragmentTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 0.0, 1.0);
|
||||
fragmentTexCoord = texCoord;
|
||||
}
|
||||
Reference in New Issue
Block a user