[Editor] Create Asset object base for attachable project items
Implement GameMapAsset which contains additional metainfo related to attached GameMap.
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@@ -5,5 +5,14 @@ option java_outer_classname = "ProjectProto";
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message Project {
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required string name = 1;
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repeated string maps = 2;
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repeated GameMapAsset maps = 2;
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}
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// TODO(Add tileSetUID field)
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message GameMapAsset {
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required string uid = 1;
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required string source = 2;
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required string name = 3;
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required uint32 rows = 4;
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required uint32 columns = 5;
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}
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