Make BulletAnimationRunner triggers onHit() callback only for blocking entities
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@@ -159,7 +159,7 @@ public class BulletAnimationRunner implements AnimationRunner {
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if (layer instanceof ObjectLayer) {
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if (layer instanceof ObjectLayer) {
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for (var entity : ((ObjectLayer) layer).getEntities()) {
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for (var entity : ((ObjectLayer) layer).getEntities()) {
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var movement = entity.getMovement();
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var movement = entity.getMovement();
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if (entity.getCoordinates().equals(target) || movement != null && movement.getTo().equals(target)) {
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if ((entity.getCoordinates().equals(target) || movement != null && movement.getTo().equals(target)) && entity.isBlocking()) {
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action.accept(entity);
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action.accept(entity);
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return;
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return;
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}
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}
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