Create basic movement collision detector
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@@ -1,10 +1,13 @@
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package com.bartlomiejpluta.base.core.world.map;
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import com.bartlomiejpluta.base.core.world.movement.Direction;
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import com.bartlomiejpluta.base.core.world.movement.Movement;
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import com.bartlomiejpluta.base.core.world.tileset.model.Tile;
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import com.bartlomiejpluta.base.core.world.tileset.model.TileSet;
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import lombok.Getter;
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import lombok.extern.slf4j.Slf4j;
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import org.joml.Vector2f;
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import org.joml.Vector2i;
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import java.util.Arrays;
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import java.util.Objects;
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@@ -16,6 +19,8 @@ public class GameMap {
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private final Tile[][] map;
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private final float scale;
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private final PassageAbility[] passageMap;
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@Getter
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private final Vector2f stepSize;
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@@ -33,6 +38,8 @@ public class GameMap {
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this.stepSize = new Vector2f(this.scale * this.tileSet.getTileWidth(), this.scale * this.tileSet.getTileHeight());
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map = new Tile[LAYERS][rows * cols];
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passageMap = new PassageAbility[rows * cols];
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Arrays.fill(passageMap, 0, rows * cols, PassageAbility.ALLOW);
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}
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public void setTile(int layer, int row, int col, Tile tile) {
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@@ -49,6 +56,43 @@ public class GameMap {
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return map[layer];
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}
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public void setPassageAbility(int row, int col, PassageAbility passageAbility) {
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passageMap[row * cols + col] = passageAbility;
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}
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private PassageAbility getPassageAbility(Vector2i coordinates) {
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return passageMap[coordinates.y * cols + coordinates.x];
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}
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private PassageAbility getPassageAbility(int row, int col) {
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return passageMap[row * cols + col];
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}
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public boolean isMovementPossible(Movement movement) {
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var source = movement.getSourceCoordinate();
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var target = movement.getTargetCoordinate();
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var direction = movement.getDirection();
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var isTargetReachable = switch(getPassageAbility(target)) {
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case UP_ONLY -> direction != Direction.DOWN;
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case DOWN_ONLY -> direction != Direction.UP;
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case LEFT_ONLY -> direction != Direction.RIGHT;
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case RIGHT_ONLY -> direction != Direction.LEFT;
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case BLOCK -> false;
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case ALLOW -> true;
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};
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var canMoveFromCurrentTile = switch(getPassageAbility(source)) {
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case UP_ONLY -> direction == Direction.UP;
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case DOWN_ONLY -> direction == Direction.DOWN;
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case LEFT_ONLY -> direction == Direction.LEFT;
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case RIGHT_ONLY -> direction == Direction.RIGHT;
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default -> true;
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};
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return isTargetReachable && canMoveFromCurrentTile;
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}
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public void cleanUp() {
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Arrays.stream(map).flatMap(Arrays::stream).filter(Objects::nonNull).forEach(Tile::cleanUp);
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}
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@@ -0,0 +1,10 @@
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package com.bartlomiejpluta.base.core.world.map;
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public enum PassageAbility {
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BLOCK,
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ALLOW,
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UP_ONLY,
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DOWN_ONLY,
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LEFT_ONLY,
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RIGHT_ONLY
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}
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@@ -45,7 +45,11 @@ public abstract class MovableObject extends AnimationableObject implements Updat
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setCoordinates(new Vector2i((int) (position.x / coordinateStepSize.x), (int) (position.y / coordinateStepSize.y)));
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}
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public boolean move(Direction direction) {
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public Movement prepareMovement(Direction direction) {
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return new Movement(this, direction);
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}
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protected boolean move(Direction direction) {
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if (this.movementVector != null) {
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return false;
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}
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@@ -0,0 +1,43 @@
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package com.bartlomiejpluta.base.core.world.movement;
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import lombok.AccessLevel;
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import lombok.Data;
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import lombok.RequiredArgsConstructor;
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import org.joml.Vector2i;
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@Data
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@RequiredArgsConstructor(access = AccessLevel.PACKAGE)
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public class Movement {
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private final MovableObject object;
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private final Direction direction;
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public boolean perform() {
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return object.move(direction);
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}
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public Vector2i getSourceCoordinate() {
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return new Vector2i(object.getCoordinates());
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}
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public Vector2i getTargetCoordinate() {
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return direction.asIntVector().add(object.getCoordinates());
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}
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}
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//@Data
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//public class Movement {
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// private final MovableObject object;
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// private final Direction direction;
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// private final Vector2i source;
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// private final Vector2i target;
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//
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// Movement(MovableObject object, Direction direction) {
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// this.object = object;
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// this.direction = direction;
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// this.source = new Vector2i(object.getCoordinates());
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// this.target = direction.asIntVector().add(source);
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// }
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//
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// public boolean perform() {
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// return object.move(direction);
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// }
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//}
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@@ -30,10 +30,10 @@ public class TileSet {
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this.mesh = mesh;
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}
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public Tile getTile(int m, int n) {
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public Tile getTile(int row, int column) {
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var material = Material.textured(texture);
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material.setSpriteSize(columnStep, rowStep);
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material.setSpritePosition(n * columnStep, m * rowStep);
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material.setSpritePosition(column * columnStep, row * rowStep);
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return new Tile(mesh, material, tileWidth, tileHeight);
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}
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}
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@@ -49,7 +49,7 @@ public class Entity extends MovableObject {
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}
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@Override
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public boolean move(Direction direction) {
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protected boolean move(Direction direction) {
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if(super.move(direction)) {
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faceDirection = direction;
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return true;
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