[Editor] Enable ImageLayer deserialization on :game module side

This commit is contained in:
2021-02-20 23:32:22 +01:00
parent 1ca3f34143
commit 713ebb1c54
11 changed files with 101 additions and 30 deletions

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@@ -7,10 +7,7 @@ import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import lombok.EqualsAndHashCode;
import lombok.NonNull;
import lombok.RequiredArgsConstructor;
import lombok.Setter;
import lombok.*;
@RequiredArgsConstructor
@EqualsAndHashCode(callSuper = true)
@@ -21,6 +18,7 @@ public abstract class Sprite extends Model implements Renderable {
@NonNull
@Setter
@Getter
protected Material material;
@Override

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@@ -0,0 +1,10 @@
package com.bartlomiejpluta.base.game.image.asset;
import com.bartlomiejpluta.base.game.common.asset.Asset;
import lombok.NonNull;
public class ImageAsset extends Asset {
public ImageAsset(@NonNull String uid, @NonNull String source) {
super(uid, source);
}
}

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@@ -1,36 +1,57 @@
package com.bartlomiejpluta.base.game.image.manager;
import com.bartlomiejpluta.base.core.error.AppException;
import com.bartlomiejpluta.base.core.gl.object.material.Material;
import com.bartlomiejpluta.base.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.core.util.math.MathUtil;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import com.bartlomiejpluta.base.game.image.asset.ImageAsset;
import com.bartlomiejpluta.base.game.image.model.Image;
import com.bartlomiejpluta.base.game.project.config.ProjectConfiguration;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
import java.util.HashMap;
import java.util.Map;
@Slf4j
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultImageManager implements ImageManager {
private final MeshManager meshManager;
private final TextureManager textureManager;
private final Map<String, ImageAsset> assets = new HashMap<>();
private final ProjectConfiguration configuration;
@Override
public Image createImage(String imageFileName) {
var texture = textureManager.loadTexture(imageFileName);
public void registerAsset(ImageAsset asset) {
log.info("Registering [{}] image asset under UID: [{}]", asset.getSource(), asset.getUid());
assets.put(asset.getUid(), asset);
}
@Override
public Image loadImage(String uid) {
var asset = assets.get(uid);
if (asset == null) {
throw new AppException("The image asset with UID: [%s] does not exist", uid);
}
var source = configuration.projectFile("images", asset.getSource());
var texture = textureManager.loadTexture(source);
var width = texture.getWidth();
var height = texture.getHeight();
var gcd = MathUtil.gcdEuclidean(width, height);
var initialWidth = width / gcd;
var initialHeight = height / gcd;
var mesh = meshManager.createQuad(initialWidth, initialHeight, 0, 0);
var material = Material.textured(texture);
log.info("Creating new image on asset with UID: [{}]", uid);
var image = new Image(mesh, Material.textured(texture), initialWidth, initialHeight);
image.setScale(gcd);
return image;
return new Image(mesh, material, initialWidth, initialHeight, gcd);
}
@Override

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@@ -1,8 +1,11 @@
package com.bartlomiejpluta.base.game.image.manager;
import com.bartlomiejpluta.base.core.gc.Cleanable;
import com.bartlomiejpluta.base.game.image.asset.ImageAsset;
import com.bartlomiejpluta.base.game.image.model.Image;
public interface ImageManager extends Cleanable {
Image createImage(String imageFileName);
void registerAsset(ImageAsset asset);
Image loadImage(String uid);
}

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@@ -9,10 +9,12 @@ import lombok.Getter;
public class Image extends Sprite {
private final int initialWidth;
private final int initialHeight;
private final int gcd;
public Image(Mesh mesh, Material texture, int initialWidth, int initialHeight) {
public Image(Mesh mesh, Material texture, int initialWidth, int initialHeight, int gcd) {
super(mesh, texture);
this.initialWidth = initialWidth;
this.initialHeight = initialHeight;
this.gcd = gcd;
}
}

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@@ -1,12 +1,12 @@
package com.bartlomiejpluta.base.game.map.layer.image;
import com.bartlomiejpluta.base.core.gl.shader.constant.UniformName;
import com.bartlomiejpluta.base.core.gl.shader.manager.ShaderManager;
import com.bartlomiejpluta.base.core.ui.Window;
import com.bartlomiejpluta.base.core.world.camera.Camera;
import com.bartlomiejpluta.base.game.image.model.Image;
import com.bartlomiejpluta.base.game.map.layer.base.Layer;
import com.bartlomiejpluta.base.game.map.model.GameMap;
import lombok.NonNull;
public class ImageLayer implements Layer {
private final float mapWidth;
@@ -15,36 +15,49 @@ public class ImageLayer implements Layer {
private Image image;
private float imageInitialWidth;
private float imageInitialHeight;
@NonNull
private final ImageLayerMode mode;
public ImageLayer(GameMap map, Image image, ImageLayerMode mode) {
public ImageLayer(GameMap map, Image image, ImageLayerMode mode, float opacity, float x, float y) {
this.mapWidth = map.getWidth();
this.mapHeight = map.getHeight();
this.mode = mode;
setImage(image);
setOpacity(opacity);
setPosition(x, y);
}
public void setImage(Image image) {
this.image = image;
this.imageInitialWidth = image.getInitialWidth();
this.imageInitialHeight = image.getInitialHeight();
switch (mode) {
case NORMAL -> image.setScale(image.getGcd() * imageInitialWidth, image.getGcd() * imageInitialHeight);
case FIT_MAP -> image.setScale(mapWidth / imageInitialWidth, mapHeight / imageInitialHeight);
}
}
public void setOpacity(float opacity) {
this.image.getMaterial().setAlpha(opacity);
}
public void setPosition(float x, float y) {
image.setPosition(x, y);
}
@Override
public void render(Window window, Camera camera, ShaderManager shaderManager) {
if (image == null) {
return;
}
shaderManager.setUniform(UniformName.UNI_VIEW_MODEL_MATRIX, camera.computeViewModelMatrix(image.getModelMatrix()));
switch (mode) {
case FIT_SCREEN -> image.setScale(window.getWidth() / imageInitialWidth, window.getHeight() / imageInitialHeight);
case FIT_MAP -> image.setScale(mapWidth / imageInitialWidth, mapHeight / imageInitialHeight);
if (image != null) {
if (mode == ImageLayerMode.FIT_SCREEN) {
image.setScale(window.getWidth() / imageInitialWidth, window.getHeight() / imageInitialHeight);
}
image.render(window, camera, shaderManager);
}
}
@Override
public void update(float dt) {

View File

@@ -97,8 +97,8 @@ public class GameMap implements Renderable, Updatable {
return layers.size() - 1;
}
public int createImageLayer(Image image, ImageLayerMode imageDisplayMode) {
layers.add(new ImageLayer(this, image, imageDisplayMode));
public int createImageLayer(Image image, ImageLayerMode imageDisplayMode, float opacity, float x, float y) {
layers.add(new ImageLayer(this, image, imageDisplayMode, opacity, x, y));
return layers.size() - 1;
}

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@@ -2,6 +2,8 @@ package com.bartlomiejpluta.base.game.map.serial;
import com.bartlomiejpluta.base.core.error.AppException;
import com.bartlomiejpluta.base.core.util.mesh.MeshManager;
import com.bartlomiejpluta.base.game.image.manager.ImageManager;
import com.bartlomiejpluta.base.game.map.layer.image.ImageLayerMode;
import com.bartlomiejpluta.base.game.map.layer.object.PassageAbility;
import com.bartlomiejpluta.base.game.map.model.GameMap;
import com.bartlomiejpluta.base.game.tileset.manager.TileSetManager;
@@ -19,6 +21,7 @@ import java.io.InputStream;
public class ProtobufMapDeserializer extends MapDeserializer {
private final MeshManager meshManager;
private final TileSetManager tileSetManager;
private final ImageManager imageManager;
@Override
protected GameMap parse(InputStream input) throws Exception {
@@ -90,6 +93,14 @@ public class ProtobufMapDeserializer extends MapDeserializer {
}
private void deserializeImageLayer(GameMap map, GameMapProto.Layer proto) {
// TODO(return new ImageLayer(...))
var protoImageLayer = proto.getImageLayer();
var image = imageManager.loadImage(proto.getImageLayer().getImageUID());
var mode = switch (proto.getImageLayer().getMode()) {
case NORMAL -> ImageLayerMode.NORMAL;
case FIT_MAP -> ImageLayerMode.FIT_MAP;
case FIT_SCREEN -> ImageLayerMode.FIT_SCREEN;
};
map.createImageLayer(image, mode, protoImageLayer.getOpacity() / 100.0f, protoImageLayer.getX(), protoImageLayer.getY());
}
}

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@@ -1,5 +1,6 @@
package com.bartlomiejpluta.base.game.project.loader;
import com.bartlomiejpluta.base.game.image.manager.ImageManager;
import com.bartlomiejpluta.base.game.map.manager.MapManager;
import com.bartlomiejpluta.base.game.project.config.ProjectConfiguration;
import com.bartlomiejpluta.base.game.project.serial.ProjectDeserializer;
@@ -11,10 +12,11 @@ import org.springframework.stereotype.Component;
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultProjectLoader implements ProjectLoader {
private final ProjectConfiguration configuration;
private final ProjectDeserializer projectDeserializer;
private final TileSetManager tileSetManager;
private final MapManager mapManager;
private final ProjectConfiguration configuration;
private final ImageManager imageManager;
@Override
public void loadProject() {
@@ -22,5 +24,6 @@ public class DefaultProjectLoader implements ProjectLoader {
var project = projectDeserializer.deserialize(resource);
project.getTileSetAssets().forEach(tileSetManager::registerAsset);
project.getMapAssets().forEach(mapManager::registerAsset);
project.getImageAssets().forEach(imageManager::registerAsset);
}
}

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@@ -1,5 +1,6 @@
package com.bartlomiejpluta.base.game.project.model;
import com.bartlomiejpluta.base.game.image.asset.ImageAsset;
import com.bartlomiejpluta.base.game.map.asset.GameMapAsset;
import com.bartlomiejpluta.base.game.tileset.asset.TileSetAsset;
import lombok.Getter;
@@ -20,4 +21,7 @@ public class Project {
@NonNull
private final List<GameMapAsset> mapAssets;
@NonNull
private final List<ImageAsset> imageAssets;
}

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@@ -1,5 +1,6 @@
package com.bartlomiejpluta.base.game.project.serial;
import com.bartlomiejpluta.base.game.image.asset.ImageAsset;
import com.bartlomiejpluta.base.game.map.asset.GameMapAsset;
import com.bartlomiejpluta.base.game.project.model.Project;
import com.bartlomiejpluta.base.game.tileset.asset.TileSetAsset;
@@ -19,7 +20,8 @@ public class ProtobufProjectDeserializer extends ProjectDeserializer {
var name = proto.getName();
var tileSetAssets = proto.getTileSetsList().stream().map(this::parseTileSetAsset).collect(toList());
var mapAssets = proto.getMapsList().stream().map(this::parseGameMapAsset).collect(toList());
return new Project(name, tileSetAssets, mapAssets);
var imageAssets = proto.getImagesList().stream().map(this::parseImageAsset).collect(toList());
return new Project(name, tileSetAssets, mapAssets, imageAssets);
}
private TileSetAsset parseTileSetAsset(ProjectProto.TileSetAsset proto) {
@@ -29,4 +31,8 @@ public class ProtobufProjectDeserializer extends ProjectDeserializer {
private GameMapAsset parseGameMapAsset(ProjectProto.GameMapAsset proto) {
return new GameMapAsset(proto.getUid(), proto.getSource());
}
private ImageAsset parseImageAsset(ProjectProto.ImageAsset proto) {
return new ImageAsset(proto.getUid(), proto.getSource());
}
}