Remove InputManager

This commit is contained in:
2021-03-13 10:39:27 +01:00
parent 5573024d4e
commit 5cb9e9fb75
15 changed files with 403 additions and 192 deletions

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@@ -5,6 +5,7 @@ import com.bartlomiejpluta.base.api.game.entity.Entity;
import com.bartlomiejpluta.base.api.game.gui.base.GUI;
import com.bartlomiejpluta.base.api.game.image.Image;
import com.bartlomiejpluta.base.api.game.input.Input;
import com.bartlomiejpluta.base.api.game.input.KeyEvent;
import com.bartlomiejpluta.base.api.game.runner.GameRunner;
import com.bartlomiejpluta.base.api.game.screen.Screen;
import com.bartlomiejpluta.base.api.internal.gc.Disposable;
@@ -45,4 +46,6 @@ public interface Context extends Updatable, Renderable, Disposable {
void init(Screen screen, Input input, Camera camera);
void input(Input input);
void handleKeyEvent(KeyEvent event);
}

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@@ -1,5 +1,11 @@
package com.bartlomiejpluta.base.api.game.input;
import java.util.function.Consumer;
public interface Input {
boolean isKeyPressed(Key key);
void addKeyEventHandler(Consumer<KeyEvent> handler);
void removeKeyEventHandler(Consumer<KeyEvent> handler);
}

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@@ -0,0 +1,7 @@
package com.bartlomiejpluta.base.api.game.input;
public interface InputEvent {
boolean isConsumed();
void consume();
}

View File

@@ -0,0 +1,7 @@
package com.bartlomiejpluta.base.api.game.input;
public enum KeyAction {
PRESS,
RELEASE,
REPEAT
}

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@@ -0,0 +1,7 @@
package com.bartlomiejpluta.base.api.game.input;
public interface KeyEvent extends InputEvent {
Key getKey();
KeyAction getAction();
}

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@@ -3,8 +3,6 @@ package com.bartlomiejpluta.base.api.game.screen;
import org.joml.Vector2fc;
public interface Screen {
void init();
int getWidth();
int getHeight();
@@ -22,4 +20,8 @@ public interface Screen {
void clear(float r, float g, float b, float alpha);
void restoreState();
void init();
long getID();
}

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@@ -6,6 +6,7 @@ import com.bartlomiejpluta.base.api.game.entity.Entity;
import com.bartlomiejpluta.base.api.game.gui.base.GUI;
import com.bartlomiejpluta.base.api.game.image.Image;
import com.bartlomiejpluta.base.api.game.input.Input;
import com.bartlomiejpluta.base.api.game.input.KeyEvent;
import com.bartlomiejpluta.base.api.game.map.handler.MapHandler;
import com.bartlomiejpluta.base.api.game.runner.GameRunner;
import com.bartlomiejpluta.base.api.game.screen.Screen;
@@ -136,6 +137,11 @@ public class DefaultContext implements Context {
return engine.togglePaused();
}
@Override
public void handleKeyEvent(KeyEvent event) {
// TODO
}
@Override
public void input(Input input) {
gameRunner.input(input);

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@@ -1,13 +1,11 @@
package com.bartlomiejpluta.base.engine.core.engine;
import com.bartlomiejpluta.base.api.game.context.Context;
import com.bartlomiejpluta.base.api.game.input.Input;
import com.bartlomiejpluta.base.api.game.screen.Screen;
import com.bartlomiejpluta.base.engine.gc.OffHeapGarbageCollector;
import com.bartlomiejpluta.base.engine.logic.GameLogic;
import com.bartlomiejpluta.base.engine.thread.ThreadManager;
import com.bartlomiejpluta.base.engine.time.ChronoMeter;
import com.bartlomiejpluta.base.engine.ui.manager.InputManager;
import com.bartlomiejpluta.base.engine.ui.manager.ScreenManager;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@@ -22,7 +20,6 @@ public class DefaultGameEngine implements GameEngine {
private static final String THREAD_NAME = "engine";
private final ScreenManager screenManager;
private final InputManager inputManager;
private final ThreadManager threadManager;
private final GameLogic logic;
private final OffHeapGarbageCollector garbageCollector;
@@ -31,7 +28,6 @@ public class DefaultGameEngine implements GameEngine {
private Thread thread;
private Screen screen;
private Input input;
private int targetUps;
private Context context;
@@ -85,7 +81,7 @@ public class DefaultGameEngine implements GameEngine {
}
private void input() {
logic.input(input);
logic.input();
}
private void update(float dt) {
@@ -111,7 +107,6 @@ public class DefaultGameEngine implements GameEngine {
this.screen = screenManager.createScreen(context.getProjectName(), WINDOW_WIDTH, WINDOW_HEIGHT);
this.thread = threadManager.createThread(THREAD_NAME, this::run);
this.input = inputManager.getInput();
this.targetUps = TARGET_UPS;

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@@ -5,7 +5,7 @@ import com.bartlomiejpluta.base.api.game.context.Context;
import com.bartlomiejpluta.base.api.game.input.Input;
import com.bartlomiejpluta.base.api.game.screen.Screen;
import com.bartlomiejpluta.base.engine.core.gl.render.Renderer;
import com.bartlomiejpluta.base.engine.ui.manager.InputManager;
import com.bartlomiejpluta.base.engine.ui.model.GLFWInput;
import com.bartlomiejpluta.base.engine.world.camera.DefaultCamera;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
@@ -17,8 +17,8 @@ import org.springframework.stereotype.Component;
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class DefaultGameLogic implements GameLogic {
private final Renderer renderer;
private final InputManager inputManager;
private final Camera camera = new DefaultCamera();
private Camera camera;
private Input input;
private Context context;
@@ -29,12 +29,21 @@ public class DefaultGameLogic implements GameLogic {
log.info("Initializing game logic");
renderer.init();
log.info("Creating camera model");
camera = new DefaultCamera();
log.info("Initializing input model");
var input = new GLFWInput(screen);
input.init(context);
log.info("Initializing game context");
context.init(screen, inputManager.getInput(), camera);
context.init(screen, input, camera);
this.input = input;
}
@Override
public void input(Input input) {
public void input() {
context.input(input);
}

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@@ -1,14 +1,13 @@
package com.bartlomiejpluta.base.engine.logic;
import com.bartlomiejpluta.base.api.game.context.Context;
import com.bartlomiejpluta.base.api.game.input.Input;
import com.bartlomiejpluta.base.api.game.screen.Screen;
import com.bartlomiejpluta.base.api.internal.gc.Cleanable;
public interface GameLogic extends Cleanable {
void init(Screen screen, Context context);
void input(Input input);
void input();
void update(float dt);

View File

@@ -0,0 +1,291 @@
package com.bartlomiejpluta.base.engine.ui.event;
import com.bartlomiejpluta.base.api.game.input.Key;
import com.bartlomiejpluta.base.api.game.input.KeyAction;
import com.bartlomiejpluta.base.api.game.input.KeyEvent;
import com.bartlomiejpluta.base.engine.error.AppException;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import lombok.ToString;
import static org.lwjgl.glfw.GLFW.*;
@Getter
@ToString
@EqualsAndHashCode
@RequiredArgsConstructor
public class GLFWKeyEvent implements KeyEvent {
private final Key key;
private final KeyAction action;
private boolean consumed;
@Override
public void consume() {
consumed = true;
}
public static KeyEvent of(int key, int action) {
return new GLFWKeyEvent(parseKey(key), parseAction(action));
}
public static int glfwCode(Key key) {
return switch (key) {
case KEY_SPACE -> GLFW_KEY_SPACE;
case KEY_APOSTROPHE -> GLFW_KEY_APOSTROPHE;
case KEY_COMMA -> GLFW_KEY_COMMA;
case KEY_MINUS -> GLFW_KEY_MINUS;
case KEY_PERIOD -> GLFW_KEY_PERIOD;
case KEY_SLASH -> GLFW_KEY_SLASH;
case KEY_0 -> GLFW_KEY_0;
case KEY_1 -> GLFW_KEY_1;
case KEY_2 -> GLFW_KEY_2;
case KEY_3 -> GLFW_KEY_3;
case KEY_4 -> GLFW_KEY_4;
case KEY_5 -> GLFW_KEY_5;
case KEY_6 -> GLFW_KEY_6;
case KEY_7 -> GLFW_KEY_7;
case KEY_8 -> GLFW_KEY_8;
case KEY_9 -> GLFW_KEY_9;
case KEY_SEMICOLON -> GLFW_KEY_SEMICOLON;
case KEY_EQUAL -> GLFW_KEY_EQUAL;
case KEY_A -> GLFW_KEY_A;
case KEY_B -> GLFW_KEY_B;
case KEY_C -> GLFW_KEY_C;
case KEY_D -> GLFW_KEY_D;
case KEY_E -> GLFW_KEY_E;
case KEY_F -> GLFW_KEY_F;
case KEY_G -> GLFW_KEY_G;
case KEY_H -> GLFW_KEY_H;
case KEY_I -> GLFW_KEY_I;
case KEY_J -> GLFW_KEY_J;
case KEY_K -> GLFW_KEY_K;
case KEY_L -> GLFW_KEY_L;
case KEY_M -> GLFW_KEY_M;
case KEY_N -> GLFW_KEY_N;
case KEY_O -> GLFW_KEY_O;
case KEY_P -> GLFW_KEY_P;
case KEY_Q -> GLFW_KEY_Q;
case KEY_R -> GLFW_KEY_R;
case KEY_S -> GLFW_KEY_S;
case KEY_T -> GLFW_KEY_T;
case KEY_U -> GLFW_KEY_U;
case KEY_V -> GLFW_KEY_V;
case KEY_W -> GLFW_KEY_W;
case KEY_X -> GLFW_KEY_X;
case KEY_Y -> GLFW_KEY_Y;
case KEY_Z -> GLFW_KEY_Z;
case KEY_LEFT_BRACKET -> GLFW_KEY_LEFT_BRACKET;
case KEY_BACKSLASH -> GLFW_KEY_BACKSLASH;
case KEY_RIGHT_BRACKET -> GLFW_KEY_RIGHT_BRACKET;
case KEY_GRAVE_ACCENT -> GLFW_KEY_GRAVE_ACCENT;
case KEY_WORLD_1 -> GLFW_KEY_WORLD_1;
case KEY_WORLD_2 -> GLFW_KEY_WORLD_2;
case KEY_ESCAPE -> GLFW_KEY_ESCAPE;
case KEY_ENTER -> GLFW_KEY_ENTER;
case KEY_TAB -> GLFW_KEY_TAB;
case KEY_BACKSPACE -> GLFW_KEY_BACKSPACE;
case KEY_INSERT -> GLFW_KEY_INSERT;
case KEY_DELETE -> GLFW_KEY_DELETE;
case KEY_RIGHT -> GLFW_KEY_RIGHT;
case KEY_LEFT -> GLFW_KEY_LEFT;
case KEY_DOWN -> GLFW_KEY_DOWN;
case KEY_UP -> GLFW_KEY_UP;
case KEY_PAGE_UP -> GLFW_KEY_PAGE_UP;
case KEY_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN;
case KEY_HOME -> GLFW_KEY_HOME;
case KEY_END -> GLFW_KEY_END;
case KEY_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK;
case KEY_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK;
case KEY_NUM_LOCK -> GLFW_KEY_NUM_LOCK;
case KEY_PRINT_SCREEN -> GLFW_KEY_PRINT_SCREEN;
case KEY_PAUSE -> GLFW_KEY_PAUSE;
case KEY_F1 -> GLFW_KEY_F1;
case KEY_F2 -> GLFW_KEY_F2;
case KEY_F3 -> GLFW_KEY_F3;
case KEY_F4 -> GLFW_KEY_F4;
case KEY_F5 -> GLFW_KEY_F5;
case KEY_F6 -> GLFW_KEY_F6;
case KEY_F7 -> GLFW_KEY_F7;
case KEY_F8 -> GLFW_KEY_F8;
case KEY_F9 -> GLFW_KEY_F9;
case KEY_F10 -> GLFW_KEY_F10;
case KEY_F11 -> GLFW_KEY_F11;
case KEY_F12 -> GLFW_KEY_F12;
case KEY_F13 -> GLFW_KEY_F13;
case KEY_F14 -> GLFW_KEY_F14;
case KEY_F15 -> GLFW_KEY_F15;
case KEY_F16 -> GLFW_KEY_F16;
case KEY_F17 -> GLFW_KEY_F17;
case KEY_F18 -> GLFW_KEY_F18;
case KEY_F19 -> GLFW_KEY_F19;
case KEY_F20 -> GLFW_KEY_F20;
case KEY_F21 -> GLFW_KEY_F21;
case KEY_F22 -> GLFW_KEY_F22;
case KEY_F23 -> GLFW_KEY_F23;
case KEY_F24 -> GLFW_KEY_F24;
case KEY_F25 -> GLFW_KEY_F25;
case KEY_KP_0 -> GLFW_KEY_KP_0;
case KEY_KP_1 -> GLFW_KEY_KP_1;
case KEY_KP_2 -> GLFW_KEY_KP_2;
case KEY_KP_3 -> GLFW_KEY_KP_3;
case KEY_KP_4 -> GLFW_KEY_KP_4;
case KEY_KP_5 -> GLFW_KEY_KP_5;
case KEY_KP_6 -> GLFW_KEY_KP_6;
case KEY_KP_7 -> GLFW_KEY_KP_7;
case KEY_KP_8 -> GLFW_KEY_KP_8;
case KEY_KP_9 -> GLFW_KEY_KP_9;
case KEY_KP_DECIMAL -> GLFW_KEY_KP_DECIMAL;
case KEY_KP_DIVIDE -> GLFW_KEY_KP_DIVIDE;
case KEY_KP_MULTIPLY -> GLFW_KEY_KP_MULTIPLY;
case KEY_KP_SUBTRACT -> GLFW_KEY_KP_SUBTRACT;
case KEY_KP_ADD -> GLFW_KEY_KP_ADD;
case KEY_KP_ENTER -> GLFW_KEY_KP_ENTER;
case KEY_KP_EQUAL -> GLFW_KEY_KP_EQUAL;
case KEY_LEFT_SHIFT -> GLFW_KEY_LEFT_SHIFT;
case KEY_LEFT_CONTROL -> GLFW_KEY_LEFT_CONTROL;
case KEY_LEFT_ALT -> GLFW_KEY_LEFT_ALT;
case KEY_LEFT_SUPER -> GLFW_KEY_LEFT_SUPER;
case KEY_RIGHT_SHIFT -> GLFW_KEY_RIGHT_SHIFT;
case KEY_RIGHT_CONTROL -> GLFW_KEY_RIGHT_CONTROL;
case KEY_RIGHT_ALT -> GLFW_KEY_RIGHT_ALT;
case KEY_RIGHT_SUPER -> GLFW_KEY_RIGHT_SUPER;
case KEY_MENU -> GLFW_KEY_MENU;
case KEY_LAST -> GLFW_KEY_LAST;
};
}
public static Key parseKey(int code) {
return switch (code) {
case GLFW_KEY_SPACE -> Key.KEY_SPACE;
case GLFW_KEY_APOSTROPHE -> Key.KEY_APOSTROPHE;
case GLFW_KEY_COMMA -> Key.KEY_COMMA;
case GLFW_KEY_MINUS -> Key.KEY_MINUS;
case GLFW_KEY_PERIOD -> Key.KEY_PERIOD;
case GLFW_KEY_SLASH -> Key.KEY_SLASH;
case GLFW_KEY_0 -> Key.KEY_0;
case GLFW_KEY_1 -> Key.KEY_1;
case GLFW_KEY_2 -> Key.KEY_2;
case GLFW_KEY_3 -> Key.KEY_3;
case GLFW_KEY_4 -> Key.KEY_4;
case GLFW_KEY_5 -> Key.KEY_5;
case GLFW_KEY_6 -> Key.KEY_6;
case GLFW_KEY_7 -> Key.KEY_7;
case GLFW_KEY_8 -> Key.KEY_8;
case GLFW_KEY_9 -> Key.KEY_9;
case GLFW_KEY_SEMICOLON -> Key.KEY_SEMICOLON;
case GLFW_KEY_EQUAL -> Key.KEY_EQUAL;
case GLFW_KEY_A -> Key.KEY_A;
case GLFW_KEY_B -> Key.KEY_B;
case GLFW_KEY_C -> Key.KEY_C;
case GLFW_KEY_D -> Key.KEY_D;
case GLFW_KEY_E -> Key.KEY_E;
case GLFW_KEY_F -> Key.KEY_F;
case GLFW_KEY_G -> Key.KEY_G;
case GLFW_KEY_H -> Key.KEY_H;
case GLFW_KEY_I -> Key.KEY_I;
case GLFW_KEY_J -> Key.KEY_J;
case GLFW_KEY_K -> Key.KEY_K;
case GLFW_KEY_L -> Key.KEY_L;
case GLFW_KEY_M -> Key.KEY_M;
case GLFW_KEY_N -> Key.KEY_N;
case GLFW_KEY_O -> Key.KEY_O;
case GLFW_KEY_P -> Key.KEY_P;
case GLFW_KEY_Q -> Key.KEY_Q;
case GLFW_KEY_R -> Key.KEY_R;
case GLFW_KEY_S -> Key.KEY_S;
case GLFW_KEY_T -> Key.KEY_T;
case GLFW_KEY_U -> Key.KEY_U;
case GLFW_KEY_V -> Key.KEY_V;
case GLFW_KEY_W -> Key.KEY_W;
case GLFW_KEY_X -> Key.KEY_X;
case GLFW_KEY_Y -> Key.KEY_Y;
case GLFW_KEY_Z -> Key.KEY_Z;
case GLFW_KEY_LEFT_BRACKET -> Key.KEY_LEFT_BRACKET;
case GLFW_KEY_BACKSLASH -> Key.KEY_BACKSLASH;
case GLFW_KEY_RIGHT_BRACKET -> Key.KEY_RIGHT_BRACKET;
case GLFW_KEY_GRAVE_ACCENT -> Key.KEY_GRAVE_ACCENT;
case GLFW_KEY_WORLD_1 -> Key.KEY_WORLD_1;
case GLFW_KEY_WORLD_2 -> Key.KEY_WORLD_2;
case GLFW_KEY_ESCAPE -> Key.KEY_ESCAPE;
case GLFW_KEY_ENTER -> Key.KEY_ENTER;
case GLFW_KEY_TAB -> Key.KEY_TAB;
case GLFW_KEY_BACKSPACE -> Key.KEY_BACKSPACE;
case GLFW_KEY_INSERT -> Key.KEY_INSERT;
case GLFW_KEY_DELETE -> Key.KEY_DELETE;
case GLFW_KEY_RIGHT -> Key.KEY_RIGHT;
case GLFW_KEY_LEFT -> Key.KEY_LEFT;
case GLFW_KEY_DOWN -> Key.KEY_DOWN;
case GLFW_KEY_UP -> Key.KEY_UP;
case GLFW_KEY_PAGE_UP -> Key.KEY_PAGE_UP;
case GLFW_KEY_PAGE_DOWN -> Key.KEY_PAGE_DOWN;
case GLFW_KEY_HOME -> Key.KEY_HOME;
case GLFW_KEY_END -> Key.KEY_END;
case GLFW_KEY_CAPS_LOCK -> Key.KEY_CAPS_LOCK;
case GLFW_KEY_SCROLL_LOCK -> Key.KEY_SCROLL_LOCK;
case GLFW_KEY_NUM_LOCK -> Key.KEY_NUM_LOCK;
case GLFW_KEY_PRINT_SCREEN -> Key.KEY_PRINT_SCREEN;
case GLFW_KEY_PAUSE -> Key.KEY_PAUSE;
case GLFW_KEY_F1 -> Key.KEY_F1;
case GLFW_KEY_F2 -> Key.KEY_F2;
case GLFW_KEY_F3 -> Key.KEY_F3;
case GLFW_KEY_F4 -> Key.KEY_F4;
case GLFW_KEY_F5 -> Key.KEY_F5;
case GLFW_KEY_F6 -> Key.KEY_F6;
case GLFW_KEY_F7 -> Key.KEY_F7;
case GLFW_KEY_F8 -> Key.KEY_F8;
case GLFW_KEY_F9 -> Key.KEY_F9;
case GLFW_KEY_F10 -> Key.KEY_F10;
case GLFW_KEY_F11 -> Key.KEY_F11;
case GLFW_KEY_F12 -> Key.KEY_F12;
case GLFW_KEY_F13 -> Key.KEY_F13;
case GLFW_KEY_F14 -> Key.KEY_F14;
case GLFW_KEY_F15 -> Key.KEY_F15;
case GLFW_KEY_F16 -> Key.KEY_F16;
case GLFW_KEY_F17 -> Key.KEY_F17;
case GLFW_KEY_F18 -> Key.KEY_F18;
case GLFW_KEY_F19 -> Key.KEY_F19;
case GLFW_KEY_F20 -> Key.KEY_F20;
case GLFW_KEY_F21 -> Key.KEY_F21;
case GLFW_KEY_F22 -> Key.KEY_F22;
case GLFW_KEY_F23 -> Key.KEY_F23;
case GLFW_KEY_F24 -> Key.KEY_F24;
case GLFW_KEY_F25 -> Key.KEY_F25;
case GLFW_KEY_KP_0 -> Key.KEY_KP_0;
case GLFW_KEY_KP_1 -> Key.KEY_KP_1;
case GLFW_KEY_KP_2 -> Key.KEY_KP_2;
case GLFW_KEY_KP_3 -> Key.KEY_KP_3;
case GLFW_KEY_KP_4 -> Key.KEY_KP_4;
case GLFW_KEY_KP_5 -> Key.KEY_KP_5;
case GLFW_KEY_KP_6 -> Key.KEY_KP_6;
case GLFW_KEY_KP_7 -> Key.KEY_KP_7;
case GLFW_KEY_KP_8 -> Key.KEY_KP_8;
case GLFW_KEY_KP_9 -> Key.KEY_KP_9;
case GLFW_KEY_KP_DECIMAL -> Key.KEY_KP_DECIMAL;
case GLFW_KEY_KP_DIVIDE -> Key.KEY_KP_DIVIDE;
case GLFW_KEY_KP_MULTIPLY -> Key.KEY_KP_MULTIPLY;
case GLFW_KEY_KP_SUBTRACT -> Key.KEY_KP_SUBTRACT;
case GLFW_KEY_KP_ADD -> Key.KEY_KP_ADD;
case GLFW_KEY_KP_ENTER -> Key.KEY_KP_ENTER;
case GLFW_KEY_KP_EQUAL -> Key.KEY_KP_EQUAL;
case GLFW_KEY_LEFT_SHIFT -> Key.KEY_LEFT_SHIFT;
case GLFW_KEY_LEFT_CONTROL -> Key.KEY_LEFT_CONTROL;
case GLFW_KEY_LEFT_ALT -> Key.KEY_LEFT_ALT;
case GLFW_KEY_LEFT_SUPER -> Key.KEY_LEFT_SUPER;
case GLFW_KEY_RIGHT_SHIFT -> Key.KEY_RIGHT_SHIFT;
case GLFW_KEY_RIGHT_CONTROL -> Key.KEY_RIGHT_CONTROL;
case GLFW_KEY_RIGHT_ALT -> Key.KEY_RIGHT_ALT;
case GLFW_KEY_RIGHT_SUPER -> Key.KEY_RIGHT_SUPER;
default -> throw new AppException("Unknown key code: %d", code);
};
}
public static KeyAction parseAction(int code) {
return switch (code) {
case GLFW_PRESS -> KeyAction.PRESS;
case GLFW_RELEASE -> KeyAction.RELEASE;
case GLFW_REPEAT -> KeyAction.REPEAT;
default -> throw new AppException("Unknown key code: %d", code);
};
}
}

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@@ -1,36 +0,0 @@
package com.bartlomiejpluta.base.engine.ui.manager;
import com.bartlomiejpluta.base.api.game.input.Input;
import com.bartlomiejpluta.base.engine.error.AppException;
import com.bartlomiejpluta.base.engine.ui.model.GLFWInput;
import com.bartlomiejpluta.base.engine.ui.model.GLFWScreen;
import lombok.NonNull;
import lombok.extern.slf4j.Slf4j;
import org.springframework.stereotype.Component;
@Slf4j
@Component
public class InputManager {
private GLFWScreen screen;
private Input input;
void registerScreen(@NonNull GLFWScreen screen) {
this.screen = screen;
}
public Input getInput() {
if (input != null) {
return input;
}
log.info("Creating input model singleton instance");
if (screen == null) {
throw new AppException("GLFWScreen is not registered yet");
}
input = new GLFWInput(screen);
return input;
}
}

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@@ -11,12 +11,9 @@ import org.springframework.stereotype.Component;
@Component
@RequiredArgsConstructor(onConstructor = @__(@Autowired))
public class ScreenManager {
private final InputManager inputManager;
public Screen createScreen(String title, int width, int height) {
log.info("Creating GLFW window ([{}], {}x{})", title, width, height);
var screen = GLFWScreen.create(title, width, height);
inputManager.registerScreen(screen);
return screen;
return GLFWScreen.create(title, width, height);
}
}

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@@ -1,15 +1,59 @@
package com.bartlomiejpluta.base.engine.ui.model;
import com.bartlomiejpluta.base.api.game.context.Context;
import com.bartlomiejpluta.base.api.game.input.Input;
import com.bartlomiejpluta.base.api.game.input.Key;
import lombok.RequiredArgsConstructor;
import com.bartlomiejpluta.base.api.game.input.KeyEvent;
import com.bartlomiejpluta.base.api.game.screen.Screen;
import com.bartlomiejpluta.base.engine.ui.event.GLFWKeyEvent;
import lombok.NonNull;
import lombok.extern.slf4j.Slf4j;
@RequiredArgsConstructor
import java.util.Deque;
import java.util.LinkedList;
import java.util.function.Consumer;
import static com.bartlomiejpluta.base.engine.ui.event.GLFWKeyEvent.glfwCode;
import static org.lwjgl.glfw.GLFW.*;
@Slf4j
public class GLFWInput implements Input {
private final GLFWScreen screen;
private final long windowHandle;
private final Deque<Consumer<KeyEvent>> keyEventHandlers = new LinkedList<>();
public GLFWInput(@NonNull Screen screen) {
this.windowHandle = screen.getID();
}
public void init(Context context) {
log.info("Registering key callback");
glfwSetKeyCallback(windowHandle, (window, key, scancode, action, mods) -> {
var event = GLFWKeyEvent.of(key, action);
context.handleKeyEvent(event);
for (var handler : keyEventHandlers) {
if (event.isConsumed()) {
return;
}
handler.accept(event);
}
});
}
@Override
public boolean isKeyPressed(Key key) {
return screen.isKeyPressed(key);
return glfwGetKey(windowHandle, glfwCode(key)) == GLFW_PRESS;
}
@Override
public void addKeyEventHandler(Consumer<KeyEvent> handler) {
keyEventHandlers.addLast(handler);
}
@Override
public void removeKeyEventHandler(Consumer<KeyEvent> handler) {
keyEventHandlers.remove(handler);
}
}

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@@ -1,6 +1,5 @@
package com.bartlomiejpluta.base.engine.ui.model;
import com.bartlomiejpluta.base.api.game.input.Key;
import com.bartlomiejpluta.base.api.game.screen.Screen;
import com.bartlomiejpluta.base.engine.error.AppException;
import lombok.Getter;
@@ -43,7 +42,7 @@ public class GLFWScreen implements Screen {
@Override
public void init() {
if(initialized) {
if (initialized) {
throw new IllegalStateException("The window is already initialized");
}
@@ -109,16 +108,17 @@ public class GLFWScreen implements Screen {
clear(0.0f, 0.0f, 0.0f, 0.0f);
}
@Override
public long getID() {
return windowHandle;
}
@Override
public void update() {
glfwSwapBuffers(windowHandle);
glfwPollEvents();
}
public boolean isKeyPressed(Key key) {
return glfwGetKey(windowHandle, glfwCode(key)) == GLFW_PRESS;
}
@Override
public void clear(float r, float g, float b, float alpha) {
glClearColor(r, g, b, alpha);
@@ -140,133 +140,7 @@ public class GLFWScreen implements Screen {
return size;
}
public static GLFWScreen create(String title, int width, int height) {
public static Screen create(String title, int width, int height) {
return new GLFWScreen(title, width, height);
}
private static int glfwCode(Key key) {
return switch (key) {
case KEY_SPACE -> GLFW_KEY_SPACE;
case KEY_APOSTROPHE -> GLFW_KEY_APOSTROPHE;
case KEY_COMMA -> GLFW_KEY_COMMA;
case KEY_MINUS -> GLFW_KEY_MINUS;
case KEY_PERIOD -> GLFW_KEY_PERIOD;
case KEY_SLASH -> GLFW_KEY_SLASH;
case KEY_0 -> GLFW_KEY_0;
case KEY_1 -> GLFW_KEY_1;
case KEY_2 -> GLFW_KEY_2;
case KEY_3 -> GLFW_KEY_3;
case KEY_4 -> GLFW_KEY_4;
case KEY_5 -> GLFW_KEY_5;
case KEY_6 -> GLFW_KEY_6;
case KEY_7 -> GLFW_KEY_7;
case KEY_8 -> GLFW_KEY_8;
case KEY_9 -> GLFW_KEY_9;
case KEY_SEMICOLON -> GLFW_KEY_SEMICOLON;
case KEY_EQUAL -> GLFW_KEY_EQUAL;
case KEY_A -> GLFW_KEY_A;
case KEY_B -> GLFW_KEY_B;
case KEY_C -> GLFW_KEY_C;
case KEY_D -> GLFW_KEY_D;
case KEY_E -> GLFW_KEY_E;
case KEY_F -> GLFW_KEY_F;
case KEY_G -> GLFW_KEY_G;
case KEY_H -> GLFW_KEY_H;
case KEY_I -> GLFW_KEY_I;
case KEY_J -> GLFW_KEY_J;
case KEY_K -> GLFW_KEY_K;
case KEY_L -> GLFW_KEY_L;
case KEY_M -> GLFW_KEY_M;
case KEY_N -> GLFW_KEY_N;
case KEY_O -> GLFW_KEY_O;
case KEY_P -> GLFW_KEY_P;
case KEY_Q -> GLFW_KEY_Q;
case KEY_R -> GLFW_KEY_R;
case KEY_S -> GLFW_KEY_S;
case KEY_T -> GLFW_KEY_T;
case KEY_U -> GLFW_KEY_U;
case KEY_V -> GLFW_KEY_V;
case KEY_W -> GLFW_KEY_W;
case KEY_X -> GLFW_KEY_X;
case KEY_Y -> GLFW_KEY_Y;
case KEY_Z -> GLFW_KEY_Z;
case KEY_LEFT_BRACKET -> GLFW_KEY_LEFT_BRACKET;
case KEY_BACKSLASH -> GLFW_KEY_BACKSLASH;
case KEY_RIGHT_BRACKET -> GLFW_KEY_RIGHT_BRACKET;
case KEY_GRAVE_ACCENT -> GLFW_KEY_GRAVE_ACCENT;
case KEY_WORLD_1 -> GLFW_KEY_WORLD_1;
case KEY_WORLD_2 -> GLFW_KEY_WORLD_2;
case KEY_ESCAPE -> GLFW_KEY_ESCAPE;
case KEY_ENTER -> GLFW_KEY_ENTER;
case KEY_TAB -> GLFW_KEY_TAB;
case KEY_BACKSPACE -> GLFW_KEY_BACKSPACE;
case KEY_INSERT -> GLFW_KEY_INSERT;
case KEY_DELETE -> GLFW_KEY_DELETE;
case KEY_RIGHT -> GLFW_KEY_RIGHT;
case KEY_LEFT -> GLFW_KEY_LEFT;
case KEY_DOWN -> GLFW_KEY_DOWN;
case KEY_UP -> GLFW_KEY_UP;
case KEY_PAGE_UP -> GLFW_KEY_PAGE_UP;
case KEY_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN;
case KEY_HOME -> GLFW_KEY_HOME;
case KEY_END -> GLFW_KEY_END;
case KEY_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK;
case KEY_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK;
case KEY_NUM_LOCK -> GLFW_KEY_NUM_LOCK;
case KEY_PRINT_SCREEN -> GLFW_KEY_PRINT_SCREEN;
case KEY_PAUSE -> GLFW_KEY_PAUSE;
case KEY_F1 -> GLFW_KEY_F1;
case KEY_F2 -> GLFW_KEY_F2;
case KEY_F3 -> GLFW_KEY_F3;
case KEY_F4 -> GLFW_KEY_F4;
case KEY_F5 -> GLFW_KEY_F5;
case KEY_F6 -> GLFW_KEY_F6;
case KEY_F7 -> GLFW_KEY_F7;
case KEY_F8 -> GLFW_KEY_F8;
case KEY_F9 -> GLFW_KEY_F9;
case KEY_F10 -> GLFW_KEY_F10;
case KEY_F11 -> GLFW_KEY_F11;
case KEY_F12 -> GLFW_KEY_F12;
case KEY_F13 -> GLFW_KEY_F13;
case KEY_F14 -> GLFW_KEY_F14;
case KEY_F15 -> GLFW_KEY_F15;
case KEY_F16 -> GLFW_KEY_F16;
case KEY_F17 -> GLFW_KEY_F17;
case KEY_F18 -> GLFW_KEY_F18;
case KEY_F19 -> GLFW_KEY_F19;
case KEY_F20 -> GLFW_KEY_F20;
case KEY_F21 -> GLFW_KEY_F21;
case KEY_F22 -> GLFW_KEY_F22;
case KEY_F23 -> GLFW_KEY_F23;
case KEY_F24 -> GLFW_KEY_F24;
case KEY_F25 -> GLFW_KEY_F25;
case KEY_KP_0 -> GLFW_KEY_KP_0;
case KEY_KP_1 -> GLFW_KEY_KP_1;
case KEY_KP_2 -> GLFW_KEY_KP_2;
case KEY_KP_3 -> GLFW_KEY_KP_3;
case KEY_KP_4 -> GLFW_KEY_KP_4;
case KEY_KP_5 -> GLFW_KEY_KP_5;
case KEY_KP_6 -> GLFW_KEY_KP_6;
case KEY_KP_7 -> GLFW_KEY_KP_7;
case KEY_KP_8 -> GLFW_KEY_KP_8;
case KEY_KP_9 -> GLFW_KEY_KP_9;
case KEY_KP_DECIMAL -> GLFW_KEY_KP_DECIMAL;
case KEY_KP_DIVIDE -> GLFW_KEY_KP_DIVIDE;
case KEY_KP_MULTIPLY -> GLFW_KEY_KP_MULTIPLY;
case KEY_KP_SUBTRACT -> GLFW_KEY_KP_SUBTRACT;
case KEY_KP_ADD -> GLFW_KEY_KP_ADD;
case KEY_KP_ENTER -> GLFW_KEY_KP_ENTER;
case KEY_KP_EQUAL -> GLFW_KEY_KP_EQUAL;
case KEY_LEFT_SHIFT -> GLFW_KEY_LEFT_SHIFT;
case KEY_LEFT_CONTROL -> GLFW_KEY_LEFT_CONTROL;
case KEY_LEFT_ALT -> GLFW_KEY_LEFT_ALT;
case KEY_LEFT_SUPER -> GLFW_KEY_LEFT_SUPER;
case KEY_RIGHT_SHIFT -> GLFW_KEY_RIGHT_SHIFT;
case KEY_RIGHT_CONTROL -> GLFW_KEY_RIGHT_CONTROL;
case KEY_RIGHT_ALT -> GLFW_KEY_RIGHT_ALT;
case KEY_RIGHT_SUPER -> GLFW_KEY_RIGHT_SUPER;
case KEY_MENU -> GLFW_KEY_MENU;
case KEY_LAST -> GLFW_KEY_LAST;
};
}
}