Extract PathExecutor from FollowPathAI strategy

This commit is contained in:
2021-03-20 22:53:41 +01:00
parent 5e82724ba7
commit 5c2e33eedc
11 changed files with 223 additions and 111 deletions

View File

@@ -1,142 +1,52 @@
package com.bartlomiejpluta.base.api.game.ai;
import com.bartlomiejpluta.base.api.game.entity.Direction;
import com.bartlomiejpluta.base.api.game.entity.Movement;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
import java.util.LinkedList;
import java.util.List;
import com.bartlomiejpluta.base.api.util.path.NPCPath;
import com.bartlomiejpluta.base.api.util.path.PathExecutor;
public class FollowPathAI implements AI {
private final List<PathSegment> path = new LinkedList<>();
private final NPC npc;
private final boolean repeat;
private int current = 0;
private final PathExecutor<NPC> executor;
private final NPCPath path;
public FollowPathAI(NPC npc) {
this(npc, true);
}
public FollowPathAI(NPC npc, boolean repeat) {
this.npc = npc;
this.repeat = repeat;
var path = new NPCPath();
this.executor = new PathExecutor<>(npc, repeat, path);
this.path = path;
}
@Override
public void nextActivity(ObjectLayer layer, float dt) {
if (!repeat && isRetired()) {
return;
executor.execute(layer, dt);
}
if (!npc.isMoving()) {
PathSegment item = (PathSegment) path.get(current % path.size());
if (item.perform(npc, layer, dt)) {
++current;
}
}
}
public boolean isRetired() {
return current == path.size() - 1;
}
public FollowPathAI move(Direction direction) {
return move(direction, false);
path.move(direction);
return this;
}
public FollowPathAI move(Direction direction, boolean ignore) {
path.add(new Move(direction, ignore));
path.move(direction, ignore);
return this;
}
public FollowPathAI turn(Direction direction) {
path.add(new Turn(direction));
path.turn(direction);
return this;
}
public FollowPathAI wait(float seconds) {
path.add(new Wait(seconds));
path.wait(seconds);
return this;
}
public FollowPathAI run(Runnable runnable) {
path.add(new Run(runnable));
path.run(runnable);
return this;
}
public interface PathSegment {
boolean perform(NPC npc, ObjectLayer layer, float dt);
}
private static class Move implements PathSegment {
private final Direction direction;
private final boolean ignore;
public Move(Direction direction, boolean ignore) {
this.direction = direction;
this.ignore = ignore;
}
@Override
public boolean perform(NPC npc, ObjectLayer layer, float dt) {
Movement movement = npc.prepareMovement(direction);
if (ignore || layer.isTileReachable(movement.getTo())) {
layer.pushMovement(movement);
return true;
}
return false;
}
}
private static class Turn implements PathSegment {
private final Direction direction;
public Turn(Direction direction) {
this.direction = direction;
}
@Override
public boolean perform(NPC npc, ObjectLayer layer, float dt) {
npc.setFaceDirection(direction);
return true;
}
}
private static class Wait implements PathSegment {
private float accumulator = 0.0f;
private final float seconds;
public Wait(float seconds) {
this.seconds = seconds;
}
@Override
public boolean perform(NPC npc, ObjectLayer layer, float dt) {
accumulator += dt;
if (accumulator > seconds) {
accumulator = 0.0f;
return true;
}
return false;
}
}
private static class Run implements PathSegment {
private final Runnable runnable;
private Run(Runnable runnable) {
this.runnable = runnable;
}
@Override
public boolean perform(NPC npc, ObjectLayer layer, float dt) {
runnable.run();
return true;
}
}
}

View File

@@ -6,7 +6,7 @@ import com.bartlomiejpluta.base.api.internal.object.Placeable;
import com.bartlomiejpluta.base.api.internal.render.Renderable;
import org.joml.Vector2ic;
public interface Entity extends Placeable, Renderable, Updatable {
public interface Entity extends Placeable, Movable, Renderable, Updatable {
void setStepSize(float x, float y);
Vector2ic getCoordinates();
@@ -15,10 +15,6 @@ public interface Entity extends Placeable, Renderable, Updatable {
void setCoordinates(int x, int y);
Movement prepareMovement(Direction direction);
Movement getMovement();
Direction getFaceDirection();
void setFaceDirection(Direction direction);
@@ -27,8 +23,6 @@ public interface Entity extends Placeable, Renderable, Updatable {
void setAnimationSpeed(float speed);
boolean isMoving();
int chebyshevDistance(Entity other);
int manhattanDistance(Entity other);

View File

@@ -0,0 +1,9 @@
package com.bartlomiejpluta.base.api.game.entity;
public interface Movable {
Movement prepareMovement(Direction direction);
Movement getMovement();
boolean isMoving();
}

View File

@@ -0,0 +1,33 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.entity.Direction;
import com.bartlomiejpluta.base.api.game.entity.Movable;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
import java.util.Objects;
public class MoveSegment<T extends Movable> implements PathSegment<T> {
private final Direction direction;
private final boolean ignore;
public MoveSegment(Direction direction) {
this(direction, false);
}
public MoveSegment(Direction direction, boolean ignore) {
this.direction = Objects.requireNonNull(direction);
this.ignore = ignore;
}
@Override
public boolean perform(T movable, ObjectLayer layer, float dt) {
var movement = movable.prepareMovement(direction);
if (ignore || layer.isTileReachable(movement.getTo())) {
layer.pushMovement(movement);
return true;
}
return false;
}
}

View File

@@ -0,0 +1,12 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.ai.NPC;
import com.bartlomiejpluta.base.api.game.entity.Direction;
public class NPCPath extends Path<NPC> {
public NPCPath turn(Direction direction) {
path.add(new TurnSegment<>(direction));
return this;
}
}

View File

@@ -0,0 +1,40 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.entity.Direction;
import com.bartlomiejpluta.base.api.game.entity.Movable;
import java.util.ArrayList;
import java.util.List;
public class Path<T extends Movable> {
protected final List<PathSegment<T>> path = new ArrayList<>();
public List<PathSegment<T>> getPath() {
return path;
}
public Path<T> add(PathSegment<T> segment) {
path.add(segment);
return this;
}
public Path<T> move(Direction direction) {
path.add(new MoveSegment<>(direction));
return this;
}
public Path<T> move(Direction direction, boolean ignore) {
path.add(new MoveSegment<>(direction, ignore));
return this;
}
public Path<T> wait(float seconds) {
path.add(new WaitSegment<>(seconds));
return this;
}
public Path<T> run(Runnable runnable) {
path.add(new RunSegment<>(runnable));
return this;
}
}

View File

@@ -0,0 +1,40 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.entity.Movable;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
import java.util.List;
import java.util.Objects;
public class PathExecutor<T extends Movable> {
protected final List<PathSegment<T>> path;
private final T movable;
private final boolean repeat;
private int current = 0;
public PathExecutor(T movable, boolean repeat, Path<T> path) {
this.movable = movable;
this.repeat = repeat;
this.path = Objects.requireNonNull(path).getPath();
}
public boolean execute(ObjectLayer layer, float dt) {
if (!repeat && isRetired()) {
return false;
}
if (!movable.isMoving()) {
var item = path.get(current % path.size());
if (item.perform(movable, layer, dt)) {
++current;
}
}
return true;
}
private boolean isRetired() {
return current == path.size() - 1;
}
}

View File

@@ -0,0 +1,8 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.entity.Movable;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
public interface PathSegment<T extends Movable> {
boolean perform(T movable, ObjectLayer layer, float dt);
}

View File

@@ -0,0 +1,20 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.entity.Movable;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
import static java.util.Objects.requireNonNull;
public class RunSegment<T extends Movable> implements PathSegment<T> {
private final Runnable runnable;
public RunSegment(Runnable runnable) {
this.runnable = requireNonNull(runnable);
}
@Override
public boolean perform(T movable, ObjectLayer layer, float dt) {
runnable.run();
return true;
}
}

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@@ -0,0 +1,21 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.ai.NPC;
import com.bartlomiejpluta.base.api.game.entity.Direction;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
import static java.util.Objects.requireNonNull;
public class TurnSegment<T extends NPC> implements PathSegment<T> {
private final Direction direction;
public TurnSegment(Direction direction) {
this.direction = requireNonNull(direction);
}
@Override
public boolean perform(T npc, ObjectLayer layer, float dt) {
npc.setFaceDirection(direction);
return true;
}
}

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@@ -0,0 +1,25 @@
package com.bartlomiejpluta.base.api.util.path;
import com.bartlomiejpluta.base.api.game.entity.Movable;
import com.bartlomiejpluta.base.api.game.map.layer.object.ObjectLayer;
public class WaitSegment<T extends Movable> implements PathSegment<T> {
private final float seconds;
private float accumulator = 0.0f;
public WaitSegment(float seconds) {
this.seconds = seconds;
}
@Override
public boolean perform(T movable, ObjectLayer layer, float dt) {
accumulator += dt;
if (accumulator > seconds) {
accumulator = 0.0f;
return true;
}
return false;
}
}