Enforce Entities exist on only one object layer at the same time

This commit is contained in:
2021-03-30 22:15:38 +02:00
parent 08694e4e02
commit 56dedb1b5b
8 changed files with 43 additions and 3 deletions

View File

@@ -40,6 +40,9 @@ public class DefaultEntity extends MovableSprite implements Entity {
@Setter
private boolean blocking;
@Getter
private ObjectLayer layer;
public DefaultEntity(Mesh mesh, EntitySetManager entitySetManager, Map<Direction, Integer> spriteDirectionRows, Map<Direction, Vector2fc> spriteDefaultRows, String entitySetUid) {
super(mesh, entitySetManager.loadObject(requireNonNull(entitySetUid)));
this.entitySetManager = entitySetManager;
@@ -124,12 +127,12 @@ public class DefaultEntity extends MovableSprite implements Entity {
@Override
public void onAdd(ObjectLayer layer) {
// Do nothing
this.layer = layer;
}
@Override
public void onRemove(ObjectLayer layer) {
// Do nothing
this.layer = null;
}
@Override

View File

@@ -68,6 +68,13 @@ public class DefaultObjectLayer extends BaseLayer implements ObjectLayer {
@Override
public void addEntity(Entity entity) {
var layer = (DefaultObjectLayer) entity.getLayer();
if (layer != null) {
layer.entities.remove(entity);
}
entity.setStepSize(stepSize.x(), stepSize.y());
entitiesToAdd.add(entity);
}
@@ -153,7 +160,6 @@ public class DefaultObjectLayer extends BaseLayer implements ObjectLayer {
if(!entitiesToAdd.isEmpty()) {
for (var entity : entitiesToAdd) {
entity.onAdd(this);
entity.setStepSize(stepSize.x(), stepSize.y());
entities.add(entity);
}

View File

@@ -105,6 +105,14 @@ public abstract class MovableSprite extends AnimatedSprite implements Movable, U
return true;
}
@Override
public void abortMove() {
setCoordinates(movement.getFrom());
setDefaultAnimationFrame();
movementVector = null;
movement = null;
}
@Override
public void setCoordinates(int x, int y) {
coordinates.x = x;