Move some internal API classes to the game package

This commit is contained in:
2021-03-03 13:53:00 +01:00
parent 01e4beac0a
commit 50bb1d072d
23 changed files with 39 additions and 39 deletions

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@@ -1,8 +1,8 @@
package com.bartlomiejpluta.base.api.internal.camera;
package com.bartlomiejpluta.base.api.game.camera;
import com.bartlomiejpluta.base.api.game.window.Window;
import com.bartlomiejpluta.base.api.internal.object.Placeable;
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
import com.bartlomiejpluta.base.api.internal.window.Window;
import org.joml.Matrix4f;
public interface Camera extends Placeable {

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@@ -1,7 +1,7 @@
package com.bartlomiejpluta.base.api.game.map;
import com.bartlomiejpluta.base.api.game.context.Context;
import com.bartlomiejpluta.base.api.internal.window.Window;
import com.bartlomiejpluta.base.api.game.window.Window;
public interface MapHandler {
void init(Context context, GameMap map);

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@@ -1,4 +1,4 @@
package com.bartlomiejpluta.base.api.internal.window;
package com.bartlomiejpluta.base.api.game.window;
import com.bartlomiejpluta.base.api.game.input.Key;
import org.joml.Vector2f;

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@@ -1,7 +1,7 @@
package com.bartlomiejpluta.base.api.internal.render;
import com.bartlomiejpluta.base.api.internal.camera.Camera;
import com.bartlomiejpluta.base.api.internal.window.Window;
import com.bartlomiejpluta.base.api.game.camera.Camera;
import com.bartlomiejpluta.base.api.game.window.Window;
public interface Renderable {
void render(Window window, Camera camera, ShaderManager shaderManager);