From 1a9c4fe9deab190c359d00002e25b5bd46750165 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Przemys=C5=82aw=20Pluta?= Date: Fri, 26 Aug 2022 17:26:34 +0200 Subject: [PATCH] [Proto] Add support for different Tile Sets on each Tile Layer #1 --- proto/src/main/proto/map.proto | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/proto/src/main/proto/map.proto b/proto/src/main/proto/map.proto index 674d8aab..1f73c21a 100644 --- a/proto/src/main/proto/map.proto +++ b/proto/src/main/proto/map.proto @@ -7,9 +7,10 @@ message GameMap { required string uid = 1; required uint32 rows = 2; required uint32 columns = 3; - required string tileSetUID = 4; - repeated Layer layers = 5; - required string handler = 6; + required uint32 tileWidth = 4; + required uint32 tileHeight = 5; + repeated Layer layers = 6; + required string handler = 7; } message Layer { @@ -24,7 +25,8 @@ message Layer { } message TileLayer { - repeated uint32 tiles = 1; + required string tilesetUID = 1; + repeated uint32 tiles = 2; } message ObjectLayer {