Refactor input interfaces in :api

This commit is contained in:
2021-03-03 13:49:07 +01:00
parent ed180b2bc4
commit 01e4beac0a
8 changed files with 146 additions and 171 deletions

View File

@@ -1,144 +0,0 @@
package com.bartlomiejpluta.base.engine.input;
import com.bartlomiejpluta.base.api.game.input.Key;
import com.bartlomiejpluta.base.api.game.input.Keyboard;
import com.bartlomiejpluta.base.api.internal.window.Window;
import lombok.RequiredArgsConstructor;
import static org.lwjgl.glfw.GLFW.*;
@RequiredArgsConstructor
public class GLFWKeyboard implements Keyboard {
private final Window window;
@Override
public boolean isKeyPressed(Key key) {
return window.isKeyPressed(glfwCode(key));
}
private static int glfwCode(Key key) {
return switch (key) {
case KEY_SPACE -> GLFW_KEY_SPACE;
case KEY_APOSTROPHE -> GLFW_KEY_APOSTROPHE;
case KEY_COMMA -> GLFW_KEY_COMMA;
case KEY_MINUS -> GLFW_KEY_MINUS;
case KEY_PERIOD -> GLFW_KEY_PERIOD;
case KEY_SLASH -> GLFW_KEY_SLASH;
case KEY_0 -> GLFW_KEY_0;
case KEY_1 -> GLFW_KEY_1;
case KEY_2 -> GLFW_KEY_2;
case KEY_3 -> GLFW_KEY_3;
case KEY_4 -> GLFW_KEY_4;
case KEY_5 -> GLFW_KEY_5;
case KEY_6 -> GLFW_KEY_6;
case KEY_7 -> GLFW_KEY_7;
case KEY_8 -> GLFW_KEY_8;
case KEY_9 -> GLFW_KEY_9;
case KEY_SEMICOLON -> GLFW_KEY_SEMICOLON;
case KEY_EQUAL -> GLFW_KEY_EQUAL;
case KEY_A -> GLFW_KEY_A;
case KEY_B -> GLFW_KEY_B;
case KEY_C -> GLFW_KEY_C;
case KEY_D -> GLFW_KEY_D;
case KEY_E -> GLFW_KEY_E;
case KEY_F -> GLFW_KEY_F;
case KEY_G -> GLFW_KEY_G;
case KEY_H -> GLFW_KEY_H;
case KEY_I -> GLFW_KEY_I;
case KEY_J -> GLFW_KEY_J;
case KEY_K -> GLFW_KEY_K;
case KEY_L -> GLFW_KEY_L;
case KEY_M -> GLFW_KEY_M;
case KEY_N -> GLFW_KEY_N;
case KEY_O -> GLFW_KEY_O;
case KEY_P -> GLFW_KEY_P;
case KEY_Q -> GLFW_KEY_Q;
case KEY_R -> GLFW_KEY_R;
case KEY_S -> GLFW_KEY_S;
case KEY_T -> GLFW_KEY_T;
case KEY_U -> GLFW_KEY_U;
case KEY_V -> GLFW_KEY_V;
case KEY_W -> GLFW_KEY_W;
case KEY_X -> GLFW_KEY_X;
case KEY_Y -> GLFW_KEY_Y;
case KEY_Z -> GLFW_KEY_Z;
case KEY_LEFT_BRACKET -> GLFW_KEY_LEFT_BRACKET;
case KEY_BACKSLASH -> GLFW_KEY_BACKSLASH;
case KEY_RIGHT_BRACKET -> GLFW_KEY_RIGHT_BRACKET;
case KEY_GRAVE_ACCENT -> GLFW_KEY_GRAVE_ACCENT;
case KEY_WORLD_1 -> GLFW_KEY_WORLD_1;
case KEY_WORLD_2 -> GLFW_KEY_WORLD_2;
case KEY_ESCAPE -> GLFW_KEY_ESCAPE;
case KEY_ENTER -> GLFW_KEY_ENTER;
case KEY_TAB -> GLFW_KEY_TAB;
case KEY_BACKSPACE -> GLFW_KEY_BACKSPACE;
case KEY_INSERT -> GLFW_KEY_INSERT;
case KEY_DELETE -> GLFW_KEY_DELETE;
case KEY_RIGHT -> GLFW_KEY_RIGHT;
case KEY_LEFT -> GLFW_KEY_LEFT;
case KEY_DOWN -> GLFW_KEY_DOWN;
case KEY_UP -> GLFW_KEY_UP;
case KEY_PAGE_UP -> GLFW_KEY_PAGE_UP;
case KEY_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN;
case KEY_HOME -> GLFW_KEY_HOME;
case KEY_END -> GLFW_KEY_END;
case KEY_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK;
case KEY_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK;
case KEY_NUM_LOCK -> GLFW_KEY_NUM_LOCK;
case KEY_PRINT_SCREEN -> GLFW_KEY_PRINT_SCREEN;
case KEY_PAUSE -> GLFW_KEY_PAUSE;
case KEY_F1 -> GLFW_KEY_F1;
case KEY_F2 -> GLFW_KEY_F2;
case KEY_F3 -> GLFW_KEY_F3;
case KEY_F4 -> GLFW_KEY_F4;
case KEY_F5 -> GLFW_KEY_F5;
case KEY_F6 -> GLFW_KEY_F6;
case KEY_F7 -> GLFW_KEY_F7;
case KEY_F8 -> GLFW_KEY_F8;
case KEY_F9 -> GLFW_KEY_F9;
case KEY_F10 -> GLFW_KEY_F10;
case KEY_F11 -> GLFW_KEY_F11;
case KEY_F12 -> GLFW_KEY_F12;
case KEY_F13 -> GLFW_KEY_F13;
case KEY_F14 -> GLFW_KEY_F14;
case KEY_F15 -> GLFW_KEY_F15;
case KEY_F16 -> GLFW_KEY_F16;
case KEY_F17 -> GLFW_KEY_F17;
case KEY_F18 -> GLFW_KEY_F18;
case KEY_F19 -> GLFW_KEY_F19;
case KEY_F20 -> GLFW_KEY_F20;
case KEY_F21 -> GLFW_KEY_F21;
case KEY_F22 -> GLFW_KEY_F22;
case KEY_F23 -> GLFW_KEY_F23;
case KEY_F24 -> GLFW_KEY_F24;
case KEY_F25 -> GLFW_KEY_F25;
case KEY_KP_0 -> GLFW_KEY_KP_0;
case KEY_KP_1 -> GLFW_KEY_KP_1;
case KEY_KP_2 -> GLFW_KEY_KP_2;
case KEY_KP_3 -> GLFW_KEY_KP_3;
case KEY_KP_4 -> GLFW_KEY_KP_4;
case KEY_KP_5 -> GLFW_KEY_KP_5;
case KEY_KP_6 -> GLFW_KEY_KP_6;
case KEY_KP_7 -> GLFW_KEY_KP_7;
case KEY_KP_8 -> GLFW_KEY_KP_8;
case KEY_KP_9 -> GLFW_KEY_KP_9;
case KEY_KP_DECIMAL -> GLFW_KEY_KP_DECIMAL;
case KEY_KP_DIVIDE -> GLFW_KEY_KP_DIVIDE;
case KEY_KP_MULTIPLY -> GLFW_KEY_KP_MULTIPLY;
case KEY_KP_SUBTRACT -> GLFW_KEY_KP_SUBTRACT;
case KEY_KP_ADD -> GLFW_KEY_KP_ADD;
case KEY_KP_ENTER -> GLFW_KEY_KP_ENTER;
case KEY_KP_EQUAL -> GLFW_KEY_KP_EQUAL;
case KEY_LEFT_SHIFT -> GLFW_KEY_LEFT_SHIFT;
case KEY_LEFT_CONTROL -> GLFW_KEY_LEFT_CONTROL;
case KEY_LEFT_ALT -> GLFW_KEY_LEFT_ALT;
case KEY_LEFT_SUPER -> GLFW_KEY_LEFT_SUPER;
case KEY_RIGHT_SHIFT -> GLFW_KEY_RIGHT_SHIFT;
case KEY_RIGHT_CONTROL -> GLFW_KEY_RIGHT_CONTROL;
case KEY_RIGHT_ALT -> GLFW_KEY_RIGHT_ALT;
case KEY_RIGHT_SUPER -> GLFW_KEY_RIGHT_SUPER;
case KEY_MENU -> GLFW_KEY_MENU;
case KEY_LAST -> GLFW_KEY_LAST;
};
}
}

View File

@@ -51,7 +51,7 @@ public class DefaultGameLogic implements GameLogic {
public void init(Window window) {
log.info("Initializing game logic");
renderer.init();
context.init(window, camera);
context.init(camera);
project = projectLoader.loadProject();
var runnerClass = classLoader.<GameRunner>loadClass(project.getRunner());
@@ -62,7 +62,7 @@ public class DefaultGameLogic implements GameLogic {
@Override
public void input(Window window) {
context.input();
context.input(window);
}
@Override

View File

@@ -2,7 +2,6 @@ package com.bartlomiejpluta.base.engine.project.model;
import com.bartlomiejpluta.base.api.game.context.Context;
import com.bartlomiejpluta.base.api.game.entity.Entity;
import com.bartlomiejpluta.base.api.game.input.Keyboard;
import com.bartlomiejpluta.base.api.game.map.MapHandler;
import com.bartlomiejpluta.base.api.internal.camera.Camera;
import com.bartlomiejpluta.base.api.internal.logic.Updatable;
@@ -10,7 +9,6 @@ import com.bartlomiejpluta.base.api.internal.render.Renderable;
import com.bartlomiejpluta.base.api.internal.render.ShaderManager;
import com.bartlomiejpluta.base.api.internal.window.Window;
import com.bartlomiejpluta.base.engine.core.gl.object.texture.TextureManager;
import com.bartlomiejpluta.base.engine.input.GLFWKeyboard;
import com.bartlomiejpluta.base.engine.project.loader.ClassLoader;
import com.bartlomiejpluta.base.engine.util.mesh.MeshManager;
import com.bartlomiejpluta.base.engine.world.entity.manager.EntityManager;
@@ -35,14 +33,12 @@ public class RenderableContext implements Context, Updatable, Renderable {
private final MapManager mapManager;
private final ClassLoader classLoader;
private Keyboard keyboard;
private DefaultGameMap map;
private MapHandler mapHandler;
private Camera camera;
public void init(Window window, Camera camera) {
this.keyboard = new GLFWKeyboard(window);
public void init(Camera camera) {
this.camera = camera;
}
@@ -72,8 +68,8 @@ public class RenderableContext implements Context, Updatable, Renderable {
camera.setPosition(x, y);
}
public void input() {
mapHandler.input(keyboard);
public void input(Window window) {
mapHandler.input(window);
}
@Override
@@ -94,7 +90,7 @@ public class RenderableContext implements Context, Updatable, Renderable {
}
if (mapHandler != null) {
mapHandler.postRender(window.getWidth(), window.getHeight());
mapHandler.postRender(window);
}
}
}

View File

@@ -1,5 +1,6 @@
package com.bartlomiejpluta.base.engine.ui;
import com.bartlomiejpluta.base.api.game.input.Key;
import com.bartlomiejpluta.base.api.internal.window.Window;
import com.bartlomiejpluta.base.engine.error.AppException;
import lombok.Getter;
@@ -113,8 +114,8 @@ public class GLFWWindow implements Window {
}
@Override
public boolean isKeyPressed(int keyCode) {
return glfwGetKey(windowHandle, keyCode) == GLFW_PRESS;
public boolean isKeyPressed(Key key) {
return glfwGetKey(windowHandle, glfwCode(key)) == GLFW_PRESS;
}
@Override
@@ -135,4 +136,130 @@ public class GLFWWindow implements Window {
public static Window create(String title, int width, int height) {
return new GLFWWindow(title, width, height);
}
private static int glfwCode(Key key) {
return switch (key) {
case KEY_SPACE -> GLFW_KEY_SPACE;
case KEY_APOSTROPHE -> GLFW_KEY_APOSTROPHE;
case KEY_COMMA -> GLFW_KEY_COMMA;
case KEY_MINUS -> GLFW_KEY_MINUS;
case KEY_PERIOD -> GLFW_KEY_PERIOD;
case KEY_SLASH -> GLFW_KEY_SLASH;
case KEY_0 -> GLFW_KEY_0;
case KEY_1 -> GLFW_KEY_1;
case KEY_2 -> GLFW_KEY_2;
case KEY_3 -> GLFW_KEY_3;
case KEY_4 -> GLFW_KEY_4;
case KEY_5 -> GLFW_KEY_5;
case KEY_6 -> GLFW_KEY_6;
case KEY_7 -> GLFW_KEY_7;
case KEY_8 -> GLFW_KEY_8;
case KEY_9 -> GLFW_KEY_9;
case KEY_SEMICOLON -> GLFW_KEY_SEMICOLON;
case KEY_EQUAL -> GLFW_KEY_EQUAL;
case KEY_A -> GLFW_KEY_A;
case KEY_B -> GLFW_KEY_B;
case KEY_C -> GLFW_KEY_C;
case KEY_D -> GLFW_KEY_D;
case KEY_E -> GLFW_KEY_E;
case KEY_F -> GLFW_KEY_F;
case KEY_G -> GLFW_KEY_G;
case KEY_H -> GLFW_KEY_H;
case KEY_I -> GLFW_KEY_I;
case KEY_J -> GLFW_KEY_J;
case KEY_K -> GLFW_KEY_K;
case KEY_L -> GLFW_KEY_L;
case KEY_M -> GLFW_KEY_M;
case KEY_N -> GLFW_KEY_N;
case KEY_O -> GLFW_KEY_O;
case KEY_P -> GLFW_KEY_P;
case KEY_Q -> GLFW_KEY_Q;
case KEY_R -> GLFW_KEY_R;
case KEY_S -> GLFW_KEY_S;
case KEY_T -> GLFW_KEY_T;
case KEY_U -> GLFW_KEY_U;
case KEY_V -> GLFW_KEY_V;
case KEY_W -> GLFW_KEY_W;
case KEY_X -> GLFW_KEY_X;
case KEY_Y -> GLFW_KEY_Y;
case KEY_Z -> GLFW_KEY_Z;
case KEY_LEFT_BRACKET -> GLFW_KEY_LEFT_BRACKET;
case KEY_BACKSLASH -> GLFW_KEY_BACKSLASH;
case KEY_RIGHT_BRACKET -> GLFW_KEY_RIGHT_BRACKET;
case KEY_GRAVE_ACCENT -> GLFW_KEY_GRAVE_ACCENT;
case KEY_WORLD_1 -> GLFW_KEY_WORLD_1;
case KEY_WORLD_2 -> GLFW_KEY_WORLD_2;
case KEY_ESCAPE -> GLFW_KEY_ESCAPE;
case KEY_ENTER -> GLFW_KEY_ENTER;
case KEY_TAB -> GLFW_KEY_TAB;
case KEY_BACKSPACE -> GLFW_KEY_BACKSPACE;
case KEY_INSERT -> GLFW_KEY_INSERT;
case KEY_DELETE -> GLFW_KEY_DELETE;
case KEY_RIGHT -> GLFW_KEY_RIGHT;
case KEY_LEFT -> GLFW_KEY_LEFT;
case KEY_DOWN -> GLFW_KEY_DOWN;
case KEY_UP -> GLFW_KEY_UP;
case KEY_PAGE_UP -> GLFW_KEY_PAGE_UP;
case KEY_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN;
case KEY_HOME -> GLFW_KEY_HOME;
case KEY_END -> GLFW_KEY_END;
case KEY_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK;
case KEY_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK;
case KEY_NUM_LOCK -> GLFW_KEY_NUM_LOCK;
case KEY_PRINT_SCREEN -> GLFW_KEY_PRINT_SCREEN;
case KEY_PAUSE -> GLFW_KEY_PAUSE;
case KEY_F1 -> GLFW_KEY_F1;
case KEY_F2 -> GLFW_KEY_F2;
case KEY_F3 -> GLFW_KEY_F3;
case KEY_F4 -> GLFW_KEY_F4;
case KEY_F5 -> GLFW_KEY_F5;
case KEY_F6 -> GLFW_KEY_F6;
case KEY_F7 -> GLFW_KEY_F7;
case KEY_F8 -> GLFW_KEY_F8;
case KEY_F9 -> GLFW_KEY_F9;
case KEY_F10 -> GLFW_KEY_F10;
case KEY_F11 -> GLFW_KEY_F11;
case KEY_F12 -> GLFW_KEY_F12;
case KEY_F13 -> GLFW_KEY_F13;
case KEY_F14 -> GLFW_KEY_F14;
case KEY_F15 -> GLFW_KEY_F15;
case KEY_F16 -> GLFW_KEY_F16;
case KEY_F17 -> GLFW_KEY_F17;
case KEY_F18 -> GLFW_KEY_F18;
case KEY_F19 -> GLFW_KEY_F19;
case KEY_F20 -> GLFW_KEY_F20;
case KEY_F21 -> GLFW_KEY_F21;
case KEY_F22 -> GLFW_KEY_F22;
case KEY_F23 -> GLFW_KEY_F23;
case KEY_F24 -> GLFW_KEY_F24;
case KEY_F25 -> GLFW_KEY_F25;
case KEY_KP_0 -> GLFW_KEY_KP_0;
case KEY_KP_1 -> GLFW_KEY_KP_1;
case KEY_KP_2 -> GLFW_KEY_KP_2;
case KEY_KP_3 -> GLFW_KEY_KP_3;
case KEY_KP_4 -> GLFW_KEY_KP_4;
case KEY_KP_5 -> GLFW_KEY_KP_5;
case KEY_KP_6 -> GLFW_KEY_KP_6;
case KEY_KP_7 -> GLFW_KEY_KP_7;
case KEY_KP_8 -> GLFW_KEY_KP_8;
case KEY_KP_9 -> GLFW_KEY_KP_9;
case KEY_KP_DECIMAL -> GLFW_KEY_KP_DECIMAL;
case KEY_KP_DIVIDE -> GLFW_KEY_KP_DIVIDE;
case KEY_KP_MULTIPLY -> GLFW_KEY_KP_MULTIPLY;
case KEY_KP_SUBTRACT -> GLFW_KEY_KP_SUBTRACT;
case KEY_KP_ADD -> GLFW_KEY_KP_ADD;
case KEY_KP_ENTER -> GLFW_KEY_KP_ENTER;
case KEY_KP_EQUAL -> GLFW_KEY_KP_EQUAL;
case KEY_LEFT_SHIFT -> GLFW_KEY_LEFT_SHIFT;
case KEY_LEFT_CONTROL -> GLFW_KEY_LEFT_CONTROL;
case KEY_LEFT_ALT -> GLFW_KEY_LEFT_ALT;
case KEY_LEFT_SUPER -> GLFW_KEY_LEFT_SUPER;
case KEY_RIGHT_SHIFT -> GLFW_KEY_RIGHT_SHIFT;
case KEY_RIGHT_CONTROL -> GLFW_KEY_RIGHT_CONTROL;
case KEY_RIGHT_ALT -> GLFW_KEY_RIGHT_ALT;
case KEY_RIGHT_SUPER -> GLFW_KEY_RIGHT_SUPER;
case KEY_MENU -> GLFW_KEY_MENU;
case KEY_LAST -> GLFW_KEY_LAST;
};
}
}