package com.bartlomiejpluta.base.engine.core.gl.shader.constant;

public interface UniformName {
   String UNI_VIEW_MODEL_MATRIX = "viewModelMatrix";
   String UNI_MODEL_MATRIX = "modelMatrix";
   String UNI_PROJECTION_MATRIX = "projectionMatrix";
   String UNI_OBJECT_COLOR = "objectColor";
   String UNI_HAS_OBJECT_TEXTURE = "hasTexture";
   String UNI_TEXTURE_SAMPLER = "sampler";
   String UNI_SPRITE_SIZE = "spriteSize";
   String UNI_SPRITE_POSITION = "spritePosition";
   String UNI_LIGHTS = "lights";
   String UNI_ACTIVE_LIGHTS = "activeLights";
   String UNI_AMBIENT = "ambient";
}
