Files
base-demo/src/main/java/com/bartlomiejpluta/demo/entity/Enemy.java

175 lines
5.2 KiB
Java

package com.bartlomiejpluta.demo.entity;
import DB.EnemyDropDAO;
import DB.dao;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.context.ContextHolder;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.NoopAI;
import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
import com.bartlomiejpluta.base.lib.animation.SimpleAnimationRunner;
import com.bartlomiejpluta.base.lib.db.Relop;
import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.demo.ai.*;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.world.item.Item;
import com.bartlomiejpluta.demo.world.junk.Junk;
import com.bartlomiejpluta.demo.world.weapon.Ammunition;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import lombok.Getter;
import lombok.NonNull;
import java.util.Random;
import static com.bartlomiejpluta.demo.util.ListUtil.randomIntSequence;
public class Enemy extends Creature implements NPC {
public static final int MAX_LOOT = 4 * 4;
private final Random random = new Random();
private final DB.model.EnemyModel template;
private final AnimationRunner dieAnimation;
@Getter
private final Item[] loot = new Item[MAX_LOOT];
@Getter
private final String name;
private AI ai = NoopAI.INSTANCE;
@Getter
private MeleeWeapon meleeWeapon;
@Getter
private RangedWeapon rangedWeapon;
public Enemy(@NonNull String id) {
this(DB.dao.enemy.find(id));
}
public Enemy(@NonNull DB.model.EnemyModel template) {
super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
this.template = template;
name = template.getName();
maxHp = DiceRoller.roll(template.getHp());
hp = maxHp;
var speed = DiceRoller.roll(template.getSpeed()) / 10f;
setSpeed(speed);
setAnimationSpeed(speed / 2.0f);
setBlocking(template.isBlocking());
var meleeWeaponTemplate = template.getMeleeWeapon();
var rangedWeaponTemplate = template.getRangedWeapon();
if (meleeWeaponTemplate != null) {
this.meleeWeapon = new MeleeWeapon(meleeWeaponTemplate);
}
if (rangedWeaponTemplate != null) {
var split = rangedWeaponTemplate.split(",");
this.rangedWeapon = new RangedWeapon(split[0]);
setAmmunition(new Ammunition(split[1], DiceRoller.roll(split[2])));
}
this.dieAnimation = new SimpleAnimationRunner(A.animations.get(template.getDieAnimation()).uid);
}
@Override
public AI getStrategy() {
return ai;
}
@Override
public void removeItemFromEquipment(Item item) {
// noop
}
@Override
public void die() {
super.die();
changeCharacterSet(A.charsets.get(template.getDeadCharset()).uid);
setScale(0.5f);
setBlocking(false);
setZIndex(-1);
ai = NoopAI.INSTANCE;
dieAnimation.run(context, getLayer(), this);
context.playSound(A.sounds.get(template.getDieSound()).uid);
context.fireEvent(new EnemyDiedEvent(this));
drawLoot();
}
private void drawLoot() {
var def = dao.enemy_drop.query()
.where(EnemyDropDAO.Column.ENEMY, Relop.EQ, template.getId())
.orderBy("rand()")
.find();
var indexesIterator = randomIntSequence(0, loot.length).iterator();
for (var d : def) {
if (!indexesIterator.hasNext()) {
break;
}
var index = indexesIterator.next();
var split = d.getItem().split(":");
loot[index] = switch (split[0]) {
case "melee_weapon" -> new MeleeWeapon(split[1]);
case "ranged_weapon" -> new RangedWeapon(split[1]);
case "ammo" -> new Ammunition(split[1], DiceRoller.roll(d.getAmount()));
case "junk" -> new Junk(split[1]);
default -> throw new IllegalArgumentException("Unsupported item type");
};
}
}
public Enemy followAndAttack(Creature target, int range) {
var ai = new SimpleEnemyAI(this, target, range);
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
this.ai = ai;
return this;
}
public Enemy campAndHunt(Creature target, int range) {
this.ai = new SimpleSniperAI(this, target, range);
return this;
}
public Enemy asAnimal(Creature source, int range) {
this.ai = new AnimalAI(this, source, range);
return this;
}
public Enemy archer(Creature target, int minRange, int maxRange, int range) {
var ai = new ArcherAI(this, target, minRange, maxRange, range);
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
this.ai = ai;
return this;
}
public Enemy defaultAI() {
var ai = new WeaponBasedAI(this, DemoRunner.instance().getPlayer());
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
this.ai = ai;
return this;
}
}