Files
base-demo/src/main/java/com/bartlomiejpluta/demo/entity/Enemy.java

129 lines
3.4 KiB
Java

package com.bartlomiejpluta.demo.entity;
import lombok.*;
import com.bartlomiejpluta.base.api.context.*;
import com.bartlomiejpluta.base.api.entity.Entity;
import com.bartlomiejpluta.base.api.character.Character;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.*;
import com.bartlomiejpluta.base.lib.animation.*;
import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.world.weapon.*;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.ai.*;
import com.bartlomiejpluta.demo.ai.ArcherAI;
public class Enemy extends Creature implements NPC {
private final DB.model.EnemyModel template;
private AI ai = NoopAI.INSTANCE;
private final AnimationRunner dieAnimation;
@Getter
private MeleeWeapon meleeWeapon;
@Getter
private RangedWeapon rangedWeapon;
@Getter
private final String name;
public Enemy(@NonNull String id) {
this(DB.dao.enemy.find(id));
}
public Enemy(@NonNull DB.model.EnemyModel template) {
super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
this.template = template;
name = template.getName();
maxHp = DiceRoller.of(template.getHp()).roll();
hp = maxHp;
setSpeed(template.getSpeed());
setAnimationSpeed(template.getAnimationSpeed());
setBlocking(template.isBlocking());
var runner = (DemoRunner) context.getGameRunner();
var meleeWeaponTemplate = template.getMeleeWeapon();
var rangedWeaponTemplate = template.getRangedWeapon();
if(meleeWeaponTemplate != null) {
this.meleeWeapon = new MeleeWeapon(meleeWeaponTemplate);
}
if(rangedWeaponTemplate != null) {
this.rangedWeapon = new RangedWeapon(rangedWeaponTemplate);
}
this.dieAnimation = new SimpleAnimationRunner(A.animations.get(template.getDieAnimation()).uid);
}
@Override
public AI getStrategy() {
return ai;
}
@Override
public void die() {
super.die();
changeCharacterSet(A.charsets.get(template.getDeadCharset()).uid);
setScale(0.5f);
setBlocking(false);
setZIndex(-1);
ai = NoopAI.INSTANCE;
dieAnimation.run(context, getLayer(), this);
context.playSound(A.sounds.get(template.getDieSound()).uid);
context.fireEvent(new EnemyDiedEvent(this));
}
public Enemy followAndAttack(Creature target, int range) {
var ai = new SimpleEnemyAI(this, target, range);
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
this.ai = ai;
return this;
}
public Enemy campAndHunt(Creature target, int range) {
this.ai = new SimpleSniperAI(this, target, range);
return this;
}
public Enemy asAnimal(Creature source, int range) {
this.ai = new AnimalAI(this, source, range);
return this;
}
public Enemy archer(Creature target, int minRange, int maxRange, int range) {
var ai = new ArcherAI(this, target, minRange, maxRange, range);
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
this.ai = ai;
return this;
}
public Enemy defaultAI() {
var ai = new WeaponBasedAI(this, runner.getPlayer());
addEventListener(MoveEvent.TYPE, ai::recomputePath);
addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
this.ai = ai;
return this;
}
}