129 lines
3.4 KiB
Java
129 lines
3.4 KiB
Java
package com.bartlomiejpluta.demo.entity;
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import lombok.*;
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import com.bartlomiejpluta.base.api.context.*;
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import com.bartlomiejpluta.base.api.entity.Entity;
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import com.bartlomiejpluta.base.api.character.Character;
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import com.bartlomiejpluta.base.api.ai.AI;
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import com.bartlomiejpluta.base.api.ai.NPC;
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import com.bartlomiejpluta.base.api.move.MoveEvent;
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import com.bartlomiejpluta.base.lib.ai.*;
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import com.bartlomiejpluta.base.lib.animation.*;
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import com.bartlomiejpluta.base.util.random.DiceRoller;
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import com.bartlomiejpluta.demo.runner.DemoRunner;
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import com.bartlomiejpluta.demo.world.weapon.*;
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import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
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import com.bartlomiejpluta.demo.ai.*;
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import com.bartlomiejpluta.demo.ai.ArcherAI;
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public class Enemy extends Creature implements NPC {
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private final DB.model.EnemyModel template;
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private AI ai = NoopAI.INSTANCE;
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private final AnimationRunner dieAnimation;
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@Getter
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private MeleeWeapon meleeWeapon;
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@Getter
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private RangedWeapon rangedWeapon;
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@Getter
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private final String name;
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public Enemy(@NonNull String id) {
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this(DB.dao.enemy.find(id));
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}
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public Enemy(@NonNull DB.model.EnemyModel template) {
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super(ContextHolder.INSTANCE.getContext().createCharacter(A.charsets.get(template.getCharset()).uid));
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this.template = template;
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name = template.getName();
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maxHp = DiceRoller.of(template.getHp()).roll();
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hp = maxHp;
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setSpeed(template.getSpeed());
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setAnimationSpeed(template.getAnimationSpeed());
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setBlocking(template.isBlocking());
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var runner = (DemoRunner) context.getGameRunner();
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var meleeWeaponTemplate = template.getMeleeWeapon();
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var rangedWeaponTemplate = template.getRangedWeapon();
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if(meleeWeaponTemplate != null) {
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this.meleeWeapon = new MeleeWeapon(meleeWeaponTemplate);
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}
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if(rangedWeaponTemplate != null) {
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this.rangedWeapon = new RangedWeapon(rangedWeaponTemplate);
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}
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this.dieAnimation = new SimpleAnimationRunner(A.animations.get(template.getDieAnimation()).uid);
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}
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@Override
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public AI getStrategy() {
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return ai;
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}
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@Override
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public void die() {
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super.die();
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changeCharacterSet(A.charsets.get(template.getDeadCharset()).uid);
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setScale(0.5f);
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setBlocking(false);
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setZIndex(-1);
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ai = NoopAI.INSTANCE;
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dieAnimation.run(context, getLayer(), this);
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context.playSound(A.sounds.get(template.getDieSound()).uid);
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context.fireEvent(new EnemyDiedEvent(this));
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}
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public Enemy followAndAttack(Creature target, int range) {
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var ai = new SimpleEnemyAI(this, target, range);
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addEventListener(MoveEvent.TYPE, ai::recomputePath);
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addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
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this.ai = ai;
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return this;
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}
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public Enemy campAndHunt(Creature target, int range) {
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this.ai = new SimpleSniperAI(this, target, range);
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return this;
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}
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public Enemy asAnimal(Creature source, int range) {
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this.ai = new AnimalAI(this, source, range);
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return this;
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}
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public Enemy archer(Creature target, int minRange, int maxRange, int range) {
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var ai = new ArcherAI(this, target, minRange, maxRange, range);
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addEventListener(MoveEvent.TYPE, ai::recomputePath);
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addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
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this.ai = ai;
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return this;
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}
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public Enemy defaultAI() {
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var ai = new WeaponBasedAI(this, runner.getPlayer());
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addEventListener(MoveEvent.TYPE, ai::recomputePath);
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addEventListener(EnemyDiedEvent.TYPE, e -> ai.recomputePath());
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this.ai = ai;
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return this;
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}
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} |