Files
base-demo/src/main/java/com/bartlomiejpluta/demo/menu/MenuManager.java

88 lines
2.3 KiB
Java

package com.bartlomiejpluta.demo.menu;
import lombok.*;
import java.util.function.*;
import com.bartlomiejpluta.base.api.context.Context;
import com.bartlomiejpluta.base.api.screen.Screen;
import com.bartlomiejpluta.base.api.input.*;
import com.bartlomiejpluta.base.api.gui.*;
import com.bartlomiejpluta.base.lib.gui.*;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.gui.*;
public class MenuManager {
private final DemoRunner runner;
private final Context context;
private final GUI gui;
private final WindowManager manager;
private final StartMenuWindow startMenu;
private final GameMenuWindow gameMenu;
private final Consumer<KeyEvent> gameMenuHandler = this::handleGameMenuKeyEvent;
public MenuManager(@NonNull DemoRunner runner, @NonNull Context context) {
this.runner = runner;
this.context = context;
this.gui = context.newGUI();
this.manager = new WindowManager(context, DisplayMode.DISPLAY_TOP, UpdateMode.UPDATE_TOP);
this.gui.setRoot(this.manager);
this.startMenu = (StartMenuWindow) gui.inflateWindow("ab9d40b4-eb28-45d7-bff2-9432a05eb41a");
this.startMenu.getNewGameBtn().setAction(runner::newGame);
this.startMenu.getExitBtn().setAction(runner::exit);
this.gameMenu = (GameMenuWindow) gui.inflateWindow("56ca6b39-f949-4212-9c23-312db25887e0");
this.gameMenu.getResumeGameBtn().setAction(this::resumeGame);
this.gameMenu.getStartMenuBtn().setAction(runner::returnToStartMenu);
this.gameMenu.getExitBtn().setAction(runner::exit);
}
private void handleGameMenuKeyEvent(KeyEvent event) {
if (event.getKey() == Key.KEY_ESCAPE && event.getAction() == KeyAction.PRESS) {
if(manager.size() > 0) {
manager.close();
} else {
manager.open(gameMenu);
}
if(manager.size() > 0) {
context.pause();
} else {
context.resume();
}
event.consume();
}
}
public void showStartMenu() {
manager.closeAll();
manager.open(startMenu);
}
public void enableGameMenu() {
manager.closeAll();
context.getInput().addKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_STACK);
}
public void disableGameMenu() {
context.getInput().removeKeyEventHandler(gameMenuHandler);
manager.setDisplayMode(DisplayMode.DISPLAY_TOP);
}
public void closeAll() {
manager.closeAll();
}
private void resumeGame() {
manager.closeAll();
context.resume();
}
}