{ "uid": "d1b85d85-c52a-46f5-b81e-444847f8ddae", "rows": 17, "columns": 20, "tileWidth": 32, "tileHeight": 32, "layers": [{ "name": "All Lights", "objectLayer": { "passageMap": ["ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW"], "objects": [{ "x": 6, "y": 1, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" }, { "x": 5, "y": 7, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" }, { "x": 13, "y": 12, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" }, { "x": 17, "y": 7, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" }, { "x": 15, "y": 7, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" }, { "x": 10, "y": 2, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nlight(here);" }, { "x": 11, "y": 2, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\ntorch(here);" }, { "x": 2, "y": 1, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nvar light \u003d light(here);\nlight.setPositionOffset(0, 15f);" }, { "x": 5, "y": 1, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nvar light \u003d light(here);\nlight.setPositionOffset(0, 15f);" }] } }, { "name": "Floor", "tileLayer": { "tilesetUID": "eb5bbf17-efaa-4213-90c3-2785a32f3c37", "tiles": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 33, 33, 33, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 33, 33, 33, 33, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0, 0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 34, 0, 0, 0, 34, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] } }, { "name": "Carpets", "autoTileLayer": { "autotileUID": "f6bcd0ea-f293-4864-bd13-d1c4e8b79080", "tiles": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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"autotileUID": "b475367a-7bf8-44ee-b916-6e81a78f97d9", "tiles": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "animated": false, "animationDuration": 1.0, "connect": false } }, { "name": "Floor objects", "tileLayer": { "tilesetUID": "60362451-85ed-4bbe-8ac1-225056f48b40", "tiles": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 52, 162, 163, 52, 215, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168, 68, 178, 179, 68, 10, 10, 0, 0, 81, 215, 141, 0, 0, 0, 0, 0, 0, 0, 0, 184, 147, 194, 195, 148, 26, 26, 0, 38, 6, 8, 45, 46, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 23, 22, 24, 61, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 212, 145, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 145, 244, 145, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 0, 142, 215, 0, 0, 0, 0, 0, 0, 0, 167, 0, 215, 126, 215, 0, 0, 0, 0, 12, 11, 13, 14, 13, 0, 170, 0, 0, 0, 0, 183, 0, 0, 0, 0, 168, 0, 0, 0, 28, 27, 29, 29, 29, 0, 186, 0, 0, 0, 0, 0, 0, 0, 0, 0, 184, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 139, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 155, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 157, 0, 32, 215, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 0, 0, 77, 0, 0, 0, 0, 153, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 140, 58, 0, 0, 93, 0, 0, 0, 0, 137, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] } }, { "name": "Main", "objectLayer": { "passageMap": ["ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "BLOCK", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "ALLOW", "BLOCK"], "objects": [{ "x": 3, "y": 12, "code": "/* \n * Following final parameters are available to use:\n * x: int - the x coordinate of tile the object has been created on\n * y: int - the y coordinate of tile the object has been created on \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map\n */\nwarp(here, A.maps.hero_house.main.home);" }, { "x": 11, "y": 7, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map\n */\nfriend(here, \"grandma\")\n\t.randomMovementAI(4f, here.toCoordinates(), 5)\n\t.interaction(this::triggerGrandmaDialog);" }, { "x": 5, "y": 4, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map\n */\nfriend(here, \"neko\")\n\t.randomMovementAI(4f)\n\t.interaction(this::triggerNekoDialog);" }, { "x": 7, "y": 9, "code": "/* \n * Following final parameters are available to use:\n * x: int - the x coordinate of tile the object has been created on\n * y: int - the y coordinate of tile the object has been created on \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map\n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nchest(here, \"plain_chest_down\")\n\t.addItem(new MeleeWeapon(\"wooden_sword\"))\n\t.addItem(new Medicament(\"small_life_potion\", 4))\n\t.shuffle();" }, { "x": 18, "y": 12, "code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nchest(here, \"enforced_chest_left\")\n\t.addItem(new MeleeWeapon(\"wooden_sword\"))\n\t.addItem(new Medicament(\"small_life_potion\", 4))\n\t.shuffle();" }], "labels": [{ "label": "entry", "x": 3, "y": 11 }, { "label": "Start", "x": 10, "y": 14 }] } }, { "name": "Objects above", "tileLayer": { "tilesetUID": "60362451-85ed-4bbe-8ac1-225056f48b40", "tiles": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168, 0, 0, 0, 0, 168, 0, 0, 0, 173, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 13, 0, 0, 13, 13, 168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] } }, { "name": "Ceiling", "autoTileLayer": { "autotileUID": "6584a279-e937-497e-a056-b1e77bff2439", "tiles": [10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 0, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 10, 0, 0, 10, 10, 10, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10], "animated": false, "animationDuration": 1.0, "connect": false } }], "handler": "com.bartlomiejpluta.demo.map.HeroHomeHandler", "javaImports": "import com.bartlomiejpluta.demo.world.weapon.*;\nimport com.bartlomiejpluta.demo.world.potion.*;\nimport com.bartlomiejpluta.base.lib.animation.*;" }