Enable automatically picking proper weapon for enemies and update codebase to latest BASE engine
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@@ -25,6 +25,12 @@ public class Enemy extends Character implements NPC {
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private AI ai = NoopAI.INSTANCE;
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private final AnimationRunner dieAnimation;
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@Getter
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private MeleeWeapon meleeWeapon;
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@Getter
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private RangedWeapon rangedWeapon;
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@Getter
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private final String name;
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@@ -42,9 +48,11 @@ public class Enemy extends Character implements NPC {
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var rangedWeaponTemplate = template.getRangedWeapon();
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if(meleeWeaponTemplate != null) {
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setWeapon(new MeleeWeapon(context, runner.getMeleeWeaponDAO().find(meleeWeaponTemplate)));
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} else if(rangedWeaponTemplate != null) {
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setWeapon(new RangedWeapon(context, runner.getRangedWeaponDAO().find(rangedWeaponTemplate)));
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this.meleeWeapon = new MeleeWeapon(context, runner.getMeleeWeaponDAO().find(meleeWeaponTemplate));
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}
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if(rangedWeaponTemplate != null) {
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this.rangedWeapon = new RangedWeapon(context, runner.getRangedWeaponDAO().find(rangedWeaponTemplate));
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}
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this.dieAnimation = new SimpleAnimationRunner(template.getDieAnimation());
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