Add support for enemies' loot
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@@ -1,5 +1,6 @@
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package com.bartlomiejpluta.demo.menu;
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import A.widgets;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.api.gui.DisplayMode;
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import com.bartlomiejpluta.base.api.gui.GUI;
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@@ -8,8 +9,10 @@ import com.bartlomiejpluta.base.api.gui.WindowManager;
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import com.bartlomiejpluta.base.api.input.Key;
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import com.bartlomiejpluta.base.api.input.KeyAction;
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import com.bartlomiejpluta.base.api.input.KeyEvent;
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import com.bartlomiejpluta.demo.entity.Enemy;
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import com.bartlomiejpluta.demo.gui.EquipmentWindow;
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import com.bartlomiejpluta.demo.gui.GameMenuWindow;
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import com.bartlomiejpluta.demo.gui.LootWindow;
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import com.bartlomiejpluta.demo.gui.StartMenuWindow;
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import com.bartlomiejpluta.demo.runner.DemoRunner;
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import lombok.NonNull;
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@@ -25,7 +28,7 @@ public class MenuManager {
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private final StartMenuWindow startMenu;
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private final GameMenuWindow gameMenu;
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private final EquipmentWindow equipment;
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private final LootWindow loot;
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private final Consumer<KeyEvent> gameMenuHandler = this::handleGameMenuKeyEvent;
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public MenuManager(@NonNull DemoRunner runner, @NonNull Context context) {
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@@ -36,16 +39,17 @@ public class MenuManager {
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this.gui.setRoot(this.manager);
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this.startMenu = (StartMenuWindow) gui.inflateWindow(A.widgets.start_menu.uid);
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this.startMenu = gui.inflateWindow(A.widgets.start_menu.uid, StartMenuWindow.class);
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this.startMenu.getNewGameBtn().setAction(runner::newGame);
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this.startMenu.getExitBtn().setAction(runner::exit);
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this.gameMenu = (GameMenuWindow) gui.inflateWindow(A.widgets.game_menu.uid);
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this.gameMenu = gui.inflateWindow(A.widgets.game_menu.uid, GameMenuWindow.class);
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this.gameMenu.getResumeGameBtn().setAction(this::resumeGame);
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this.gameMenu.getStartMenuBtn().setAction(runner::returnToStartMenu);
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this.gameMenu.getExitBtn().setAction(runner::exit);
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this.equipment = (EquipmentWindow) gui.inflateWindow(A.widgets.equipment.uid);
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this.equipment = gui.inflateWindow(A.widgets.equipment.uid, EquipmentWindow.class);
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this.loot = gui.inflateWindow(widgets.loot_menu.uid, LootWindow.class);
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}
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private void handleGameMenuKeyEvent(KeyEvent event) {
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@@ -97,6 +101,12 @@ public class MenuManager {
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manager.setDisplayMode(DisplayMode.DISPLAY_TOP);
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}
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public void openLootWindow(@NonNull Enemy enemy) {
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manager.closeAll();
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manager.open(loot, enemy);
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}
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public void closeAll() {
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manager.closeAll();
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}
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