Add support for enemies' loot

This commit is contained in:
2022-08-26 10:46:13 +02:00
parent dadb48e6d6
commit 9ccd509b19
11 changed files with 228 additions and 21 deletions

View File

@@ -1,5 +1,7 @@
package com.bartlomiejpluta.demo.entity;
import DB.EnemyDropDAO;
import DB.dao;
import com.bartlomiejpluta.base.api.ai.AI;
import com.bartlomiejpluta.base.api.ai.NPC;
import com.bartlomiejpluta.base.api.context.ContextHolder;
@@ -7,20 +9,31 @@ import com.bartlomiejpluta.base.api.move.MoveEvent;
import com.bartlomiejpluta.base.lib.ai.NoopAI;
import com.bartlomiejpluta.base.lib.animation.AnimationRunner;
import com.bartlomiejpluta.base.lib.animation.SimpleAnimationRunner;
import com.bartlomiejpluta.base.lib.db.Relop;
import com.bartlomiejpluta.base.util.random.DiceRoller;
import com.bartlomiejpluta.demo.ai.*;
import com.bartlomiejpluta.demo.event.EnemyDiedEvent;
import com.bartlomiejpluta.demo.runner.DemoRunner;
import com.bartlomiejpluta.demo.world.item.Item;
import com.bartlomiejpluta.demo.world.weapon.Ammunition;
import com.bartlomiejpluta.demo.world.weapon.MeleeWeapon;
import com.bartlomiejpluta.demo.world.weapon.RangedWeapon;
import lombok.Getter;
import lombok.NonNull;
import java.util.Random;
import static com.bartlomiejpluta.demo.util.ListUtil.randomIntSequence;
public class Enemy extends Creature implements NPC {
public static final int MAX_LOOT = 4 * 4;
private final Random random = new Random();
private final DB.model.EnemyModel template;
private final AnimationRunner dieAnimation;
@Getter
private final Item[] loot = new Item[MAX_LOOT];
@Getter
private final String name;
private AI ai = NoopAI.INSTANCE;
@@ -78,8 +91,35 @@ public class Enemy extends Creature implements NPC {
dieAnimation.run(context, getLayer(), this);
context.playSound(A.sounds.get(template.getDieSound()).uid);
context.fireEvent(new EnemyDiedEvent(this));
drawLoot();
}
private void drawLoot() {
var def = dao.enemy_drop.query()
.where(EnemyDropDAO.Column.ENEMY, Relop.EQ, template.getId())
.orderBy("rand()")
.find();
var indexesIterator = randomIntSequence(0, loot.length).iterator();
for (var d : def) {
if (!indexesIterator.hasNext()) {
break;
}
var index = indexesIterator.next();
var split = d.getItem().split(":");
loot[index] = switch (split[0]) {
case "melee_weapon" -> new MeleeWeapon(split[1]);
case "ranged_weapon" -> new RangedWeapon(split[1]);
case "ammo" -> new Ammunition(split[1], DiceRoller.of(d.getAmount()).roll());
default -> throw new IllegalArgumentException("Unsupported item type");
};
}
}
public Enemy followAndAttack(Creature target, int range) {
var ai = new SimpleEnemyAI(this, target, range);