Improve the game start with some simple Grandma dialog
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@@ -84,10 +84,6 @@
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"x": 3,
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"y": 12,
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"code": "/* \n * Following final parameters are available to use:\n * x: int - the x coordinate of tile the object has been created on\n * y: int - the y coordinate of tile the object has been created on \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map\n */\nwarp(here, A.maps.hero_house.main.home);"
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}, {
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"x": 11,
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"y": 7,
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"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map\n */\nfriend(here, \"grandma\")\n\t.randomMovementAI(4f, here.toCoordinates(), 5)\n\t.interaction(this::triggerGrandmaDialog);"
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}, {
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"x": 5,
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"y": 4,
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@@ -100,6 +96,10 @@
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"x": 18,
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"y": 12,
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"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map \n * handler: HeroHomeHandler - current map handler\n * runner: DemoRunner - the game runner of the project\n * context: Context - the game context\n */\nchest(here, \"enforced_chest_left\")\n\t.addItem(new MeleeWeapon(\"wooden_sword\"))\n\t.addItem(new Medicament(\"small_life_potion\", 4))\n\t.shuffle();"
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}, {
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"x": 13,
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"y": 15,
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"code": "/* \n * Following final parameters are available to use:\n * here: MapPin - the composite object containing current map UID, \n * layer\u0027s index and x,y coordinates of the current tile \n * x: int - the x coordinate of the current tile\n * y: int - the y coordinate of the current tile \n * layer: ObjectLayer - current object layer\n * map: GameMap - current map\n */\nfriend(here, \"grandma\")\n\t.followPath(this::grandmaPath)\n\t.interaction(this::triggerGrandmaDialog);"
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}],
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"labels": [{
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"label": "entry",
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@@ -109,6 +109,14 @@
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"label": "Start",
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"x": 10,
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"y": 14
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}, {
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"label": "Grandma Waking",
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"x": 11,
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"y": 14
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}, {
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"label": "Grandma Origin",
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"x": 11,
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"y": 7
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}]
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}
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}, {
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