Apply BASE engine refactor
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@@ -70,11 +70,11 @@ public class DemoRunner implements GameRunner {
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}
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private void initPlayer() {
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this.player = new Player(context.createEntity(A.entsets.luna.uid));
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this.player = new Player(context.createCharacter(A.charsets.luna.uid));
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}
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private void resetPlayer() {
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this.player.changeEntitySet(A.entsets.luna.uid);
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this.player.changeCharacterSet(A.charsets.luna.uid);
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this.player.setScale(1.0f);
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this.player.setSpeed(0.07f);
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this.player.setAnimationSpeed(0.005f);
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