Create Game Menu
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@@ -0,0 +1,32 @@
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package com.bartlomiejpluta.demo.gui;
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import lombok.*;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.api.screen.Screen;
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import com.bartlomiejpluta.base.api.gui.*;
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import com.bartlomiejpluta.base.lib.gui.*;
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public class GameMenuWindow extends DecoratedWindow implements Inflatable {
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@Ref("resume_game")
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@Getter
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private Button resumeGameBtn;
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@Ref("start_menu")
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@Getter
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private Button startMenuBtn;
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@Ref("exit")
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@Getter
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private Button exitBtn;
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public GameMenuWindow(Context context, GUI gui) {
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super(context, gui);
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}
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@Override
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public void onInflate() {
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resumeGameBtn.focus();
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}
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}
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@@ -37,6 +37,10 @@ public abstract class BaseMapHandler implements MapHandler {
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@Override
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public void input(Input input) {
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if(context.isPaused()) {
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return;
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}
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if(input.isKeyPressed(Key.KEY_DOWN)) {
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mainLayer.pushMovement(player.prepareMovement(Direction.DOWN));
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} else if(input.isKeyPressed(Key.KEY_UP)) {
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@@ -2,8 +2,11 @@ package com.bartlomiejpluta.demo.menu;
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import lombok.*;
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import java.util.function.*;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.api.screen.Screen;
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import com.bartlomiejpluta.base.api.input.*;
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import com.bartlomiejpluta.base.api.gui.*;
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import com.bartlomiejpluta.base.lib.gui.*;
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@@ -17,6 +20,9 @@ public class MenuManager {
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private final WindowManager manager;
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private final StartMenuWindow startMenu;
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private final GameMenuWindow gameMenu;
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private final Consumer<KeyEvent> gameMenuHandler = this::handleGameMenuKeyEvent;
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public MenuManager(@NonNull DemoRunner runner, @NonNull Context context) {
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this.runner = runner;
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@@ -29,6 +35,29 @@ public class MenuManager {
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this.startMenu = (StartMenuWindow) gui.inflateWindow("ab9d40b4-eb28-45d7-bff2-9432a05eb41a");
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this.startMenu.getNewGameBtn().setAction(runner::newGame);
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this.startMenu.getExitBtn().setAction(runner::exit);
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this.gameMenu = (GameMenuWindow) gui.inflateWindow("56ca6b39-f949-4212-9c23-312db25887e0");
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this.gameMenu.getResumeGameBtn().setAction(this::resumeGame);
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this.gameMenu.getStartMenuBtn().setAction(runner::returnToStartMenu);
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this.gameMenu.getExitBtn().setAction(runner::exit);
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}
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private void handleGameMenuKeyEvent(KeyEvent event) {
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if (event.getKey() == Key.KEY_ESCAPE && event.getAction() == KeyAction.PRESS) {
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if(manager.size() > 0) {
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manager.close();
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} else {
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manager.open(gameMenu);
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}
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if(manager.size() > 0) {
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context.pause();
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} else {
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context.resume();
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}
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event.consume();
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}
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}
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public void showStartMenu() {
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@@ -36,7 +65,24 @@ public class MenuManager {
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manager.open(startMenu);
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}
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public void enableGameMenu() {
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manager.closeAll();
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context.getInput().addKeyEventHandler(gameMenuHandler);
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manager.setDisplayMode(DisplayMode.DISPLAY_STACK);
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}
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public void disableGameMenu() {
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context.getInput().removeKeyEventHandler(gameMenuHandler);
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manager.setDisplayMode(DisplayMode.DISPLAY_TOP);
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}
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public void closeAll() {
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manager.closeAll();
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}
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private void resumeGame() {
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manager.closeAll();
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context.resume();
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}
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}
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@@ -67,12 +67,21 @@ public class DemoRunner implements GameRunner {
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public void newGame() {
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menu.closeAll();
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menu.enableGameMenu();
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resetPlayer();
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context.openMap(ForrestTempleHandler.UID);
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context.getMap().getObjectLayer(ForrestTempleHandler.MAIN_LAYER).addEntity(this.player);
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context.resume();
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}
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public void returnToStartMenu() {
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menu.closeAll();
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context.pause();
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context.closeMap();
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menu.disableGameMenu();
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menu.showStartMenu();
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}
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public void exit() {
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context.close();
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}
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