Refactor some code and create new Forrest map
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@@ -50,8 +50,8 @@ public class DemoRunner implements GameRunner {
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private void configureScreen() {
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var resolution = screen.getCurrentResolution();
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screen.setSize(800, 600);
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screen.setPosition((resolution.x() - 800)/2, (resolution.y() - 600)/2);
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screen.setSize(1800, 1000);
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screen.setPosition((resolution.x() - 1800)/2, (resolution.y() - 1000)/2);
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}
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private void configureCamera() {
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@@ -79,7 +79,6 @@ public class DemoRunner implements GameRunner {
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this.player.setSpeed(4f);
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this.player.setAnimationSpeed(2f);
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this.player.setBlocking(true);
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this.player.setCoordinates(14, 11);
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this.player.setWeapon(new RangedWeapon("wooden_bow"));
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}
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@@ -87,8 +86,9 @@ public class DemoRunner implements GameRunner {
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menu.closeAll();
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menu.enableGameMenu();
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resetPlayer();
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context.openMap(A.maps.forrest_temple.uid);
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context.getMap().getObjectLayer(ForrestTempleHandler.MAIN_LAYER).addEntity(this.player);
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context.openMap(A.maps.forrest.uid);
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context.getMap().getObjectLayer(A.maps.forrest.layers.main).addEntity(this.player);
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player.setCoordinates(5, 36);
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context.resume();
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hud.show();
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}
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