Put player onto Forrest Temple map
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@@ -8,16 +8,52 @@ import com.bartlomiejpluta.base.api.input.Input;
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import com.bartlomiejpluta.base.api.screen.Screen;
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import com.bartlomiejpluta.base.api.runner.GameRunner;
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import com.bartlomiejpluta.demo.map.ForrestTempleHandler;
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import com.bartlomiejpluta.demo.entity.Player;
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public class DemoRunner implements GameRunner {
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private static final Logger log = LoggerFactory.getLogger(DemoRunner.class);
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private Screen screen;
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private Context context;
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private Player player;
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@Override
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public void init(Context context) {
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// Resume engine, because it is initially paused
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context.resume();
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log.info("The game runner is not implemented yet...");
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throw new RuntimeException("Not implemented yet");
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this.context = context;
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this.screen = context.getScreen();
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configureScreen();
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initPlayer();
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resetPlayer();
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newGame();
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screen.show();
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}
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private void configureScreen() {
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var resolution = screen.getCurrentResolution();
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screen.setSize(800, 600);
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screen.setPosition((resolution.x() - 800)/2, (resolution.y() - 600)/2);
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}
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private void initPlayer() {
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this.player = new Player(context, context.createEntity("815a5c5c-4979-42f5-a42a-ccbbff9a97e5"));
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}
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private void resetPlayer() {
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this.player.changeEntitySet("815a5c5c-4979-42f5-a42a-ccbbff9a97e5");
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this.player.setScale(1.0f);
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this.player.setSpeed(0.07f);
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this.player.setAnimationSpeed(0.005f);
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this.player.setBlocking(true);
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this.player.setCoordinates(0, 11);
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}
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private void newGame() {
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resetPlayer();
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context.openMap(ForrestTempleHandler.UID);
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context.getMap().getObjectLayer(ForrestTempleHandler.MAIN_LAYER).addEntity(this.player);
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context.resume();
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}
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@Override
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@@ -29,4 +65,6 @@ public class DemoRunner implements GameRunner {
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public void dispose() {
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// Do something after game loop is end
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}
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}
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