Apply BASE engine improvemenst #2
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@@ -2,7 +2,7 @@ package com.bartlomiejpluta.demo.entity;
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import lombok.*;
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import com.bartlomiejpluta.base.api.context.Context;
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import com.bartlomiejpluta.base.api.context.*;
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import com.bartlomiejpluta.base.api.entity.Entity;
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import com.bartlomiejpluta.base.api.ai.AI;
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import com.bartlomiejpluta.base.api.ai.NPC;
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@@ -33,8 +33,12 @@ public class Enemy extends Character implements NPC {
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@Getter
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private final String name;
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public Enemy(@NonNull Context context, @NonNull DB.model.EnemyModel template) {
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super(context, context.createEntity(template.getEntset()));
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public Enemy(@NonNull String id) {
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this(DB.dao.enemy.find(id));
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}
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public Enemy(@NonNull DB.model.EnemyModel template) {
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super(ContextHolder.INSTANCE.getContext().createEntity(template.getEntset()));
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this.template = template;
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name = template.getName();
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maxHp = DiceRoller.of(template.getHp()).roll();
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@@ -47,11 +51,11 @@ public class Enemy extends Character implements NPC {
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var rangedWeaponTemplate = template.getRangedWeapon();
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if(meleeWeaponTemplate != null) {
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this.meleeWeapon = new MeleeWeapon(context, DB.dao.melee_weapon.find(meleeWeaponTemplate));
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this.meleeWeapon = new MeleeWeapon(meleeWeaponTemplate);
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}
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if(rangedWeaponTemplate != null) {
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this.rangedWeapon = new RangedWeapon(context, DB.dao.ranged_weapon.find(rangedWeaponTemplate));
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this.rangedWeapon = new RangedWeapon(rangedWeaponTemplate);
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}
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this.dieAnimation = new SimpleAnimationRunner(template.getDieAnimation());
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